Large Construct, Unaligned
Armor Class 19 Natural Armor
Hit Points 189 (18d10 + 90)
Speed 20 ft.
STR
19 (+4)
DEX
9 (-1)
CON
20 (+5)
INT
6 (-2)
WIS
11 (+0)
CHA
3 (-4)
Damage Resistances Bludgeoning, Piercing, and Slashing from Nonmagical Attacks that aren't Adamantine
Damage Immunities Poison, Psychic
Senses Darkvision 60 ft, Passive Perception 10
Languages understands the language of its creator but can't speak
Challenge 14 (11,500 XP)
Proficiency Bonus +5
Traits

Immutable Form: The arcane golem is immune to any spell or effect that would change its form.

Magic Resistance: The arcane golem has advantage on saving throws against spells and other magical effects.

Rebuilding: If damaged, the arcane golem restores itself to full hit points within 24 hours. This trait functions even if the golem is reduced to 0 hit points, unless the golem’s body is utterly destroyed. 

Unusual Nature: The arcane golem doesn’t require air, food, drink, or sleep.

Actions

Multiattack: The arcane golem makes two Slam attacks and uses its Magic Missile attack.

Slam: Melee Magic Attack: +9 to hit, reach 5 ft., one target. Hit: 11 (2d6 + 4) bludgeoning damage plus 10 (3d6) force damage.

Magic Missile (Recharge 5-6): The arcane golem creates eight magic darts. Each automatically hits a target within 120 feet, dealing 3 (1d4 + 1) force damage.

CrookedMoon

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