AC
15
Initiative
+2 (12)
HP
65
(10d8 + 20)
Speed
30 ft.
| Mod | Save | ||
|---|---|---|---|
| STR | 16 | +3 | +5 |
| DEX | 14 | +2 | +2 |
| CON | 14 | +2 | +4 |
| Mod | Save | ||
|---|---|---|---|
| INT | 10 | +0 | +0 |
| WIS | 11 | +0 | +0 |
| CHA | 11 | +0 | +0 |
Gear
Leather Armor, Light Crossbow, Scimitar
Senses
Passive Perception 12
Languages
Common, Thieves' Cant
CR
2 (XP 450; PB +2)
Traits
Pack Fighter. The enforcer has advantage on an attack roll against a creature if at least one of the enforcer’s allies is within 5 feet of the creature and the ally isn’t incapacitated.
Actions
Multiattack: The Enforcer makes two melee attacks
Mace. Melee Attack Roll: +3, reach 5 ft. Hit: 4 (1d8 + 2) Bludgeoning damage.
Light Crossbow. Ranged Attack Roll: +4, range 80/320 ft. Hit: 5 (1d8 + 2) Piercing damage.
Comments