Limited Ammunition: The bamboo golem can hold up to six poisoned darts before it needs to be manually reloaded by another creature, which takes 1 minute. When encountered, the bamboo golem can be assumed to have its full complement of darts or a random amount by rolling 1d6.
Magic Resistance: The bamboo golem has advantage on all saving throws against spells and other magical effects.
Unusual Nature: A bamboo golem doesn’t require air, food, drink, or sleep.
Multiattack: The bamboo golem makes two Spear attacks. It can replace one attack with a Blowgun attack.
Spear: Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 6 (1d8 + 2) piercing damage.
Blowgun: Ranged Weapon Attack: +4 to hit, range 25/100 ft., one target. Hit: 3 piercing damage, and the target must make a DC 12 Constitution saving throw or be poisoned for 1 hour. While poisoned, the target is unconscious. The target wakes up if it takes further damage or another creature uses an action to shake it awake.
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