Medium Construct, Unaligned
Armor Class 12 Natural Armor
Hit Points 35 (5d8 + 10)
Speed 20 ft.
STR
14 (+2)
DEX
14 (+2)
CON
14 (+2)
INT
6 (-2)
WIS
10 (+0)
CHA
6 (-2)
Skills Perception +2
Damage Vulnerabilities Fire
Damage Resistances Bludgeoning, Piercing, and Slashing from Nonmagical Attacks that aren't Adamantine
Damage Immunities Poison, Psychic
Senses Darkvision 60 ft, Passive Perception 12
Languages understands Common but can't speak
Challenge 2 (450 XP)
Proficiency Bonus +2
Traits

Limited Ammunition: The bamboo golem can hold up to six poisoned darts before it needs to be manually reloaded by another creature, which takes 1 minute. When encountered, the bamboo golem can be assumed to have its full complement of darts or a random amount by rolling 1d6.

Magic Resistance: The bamboo golem has advantage on all saving throws against spells and other magical effects.

Unusual Nature: A bamboo golem doesn’t require air, food, drink, or sleep.

Actions

Multiattack: The bamboo golem makes two Spear attacks. It can replace one attack with a Blowgun attack.

Spear: Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 6 (1d8 + 2) piercing damage.

Blowgun: Ranged Weapon Attack: +4 to hit, range 25/100 ft., one target. Hit: 3 piercing damage, and the target must make a DC 12 Constitution saving throw or be poisoned for 1 hour. While poisoned, the target is unconscious. The target wakes up if it takes further damage or another creature uses an action to shake it awake.

CrookedMoon

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