| Mod | Save | ||
|---|---|---|---|
| STR | 20 | +5 | +5 |
| DEX | 1 | −5 | −5 |
| CON | 25 | +7 | +7 |
| Mod | Save | ||
|---|---|---|---|
| INT | 6 | −2 | −2 |
| WIS | 12 | +1 | +1 |
| CHA | 1 | −5 | −5 |
Eternal Greed - Accepts all incoming damage, does not roll to saving throws and makes no attempt to dodge.
Tantalizing Death - This creature takes 1/2 damage from all sources. Any damage taken is always halved.
Chained - A debuff that Char Ybids afflicts others with. When afflicted a purple chain is formed from the heart of Char Ybids to the heart of the other creature. Anytime someone chained hurts the other person they are chained too, the damage is spilt and shared. Example you (chained) deal 10 damage. You take 5 and Char Ybids takes 5. (3 because he takes half from all sources). Chained is ended after 1h and a target cannot be re"chained" until 24h have passed. Remove Curse can also end the effect early.
Crossed - A debuff that Chard Ybids afflicts others with. When afflicted a red cross appears on your forehead. It starts to glow after 1 minute of not dealing damage to Char Ybids. When it starts to glow the target is given the "Crossbearer" debuff until they damage Char Ybids, at which point "Crossbearer" ends and "Crossed" begins again.
Crossbearer - An overwhelming sickly sweet sap starts forming from the mark on your forehead. It seeps into your blood and deals 3d6 poison damage at the end of your every turn. Effect ends when damaging Chars Ybids.
Immuteable Form - Due to this creatures curses, it cannot have it's form changed.
Essence Release - As an action, Char Ybids releases red, scentless gas that gently rests on living creatures. 120ft sphere around user. Con Saving Throw 18. Inflicts Debuff "Crossed". A small cross appears on your head, you have a bad feeling about this.
Price of Wraith - After dealing 50 damage to this creature the entity who dealt that damage must make a charisma saving throw. (Save 16) or be given the debuff: "Chained"
Enter the description for how legendary actions work for your monster here.
Legendary Action Name (Costs # Actions). Enter the description for your legendary action.
Mythic Action Name. Enter the description for how mythic actions work for your monster here.
Mythic Action Name (Costs # Actions). Enter the description for your mythic action.
Description
A large hunk of flesh and body parts. Faces sticking out writhe in pain but are silent. 20ft tall and 20ft wide, the blob can move 5ft a turn but often choses not too. This creature is delighted by pain and actively seeks it out. Char Ybids feeds on pain and suffering of nearby creatures. This creature, when undamaged for 24h slowly starts to regen to full. Any creatures killed by this creature are absorbed into it's flesh and their souls intertwined. This creature is made up of damned souls and victims those souls have killed. w
Lair and Lair Actions
Enter a description of your monster's lair here.
Lair Actions
On initiative count # (losing initiative ties), the [monster name] takes a lair action to cause one of the following effects; the [monster name] can’t use the same effect two rounds in a row:
- Enter a description for a lair action.
- Enter a description for a lair action.
Regional Effects
The region containing a legendary [monster name]’s lair is [enter the effect description], which creates one or more of the following effects:
- Enter a regional effect description.
- Enter a regional effect description.
If the [monster name] dies, these effects fade over the course of #d# days.
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