Medium Humanoid, Any Alignment
Armor Class 16 (19 with mage armor)
Hit Points 90 (12d8 + 36)
Speed 30 ft.
STR
10 (+0)
DEX
18 (+4)
CON
16 (+3)
INT
12 (+1)
WIS
12 (+1)
CHA
20 (+5)
Saving Throws WIS +5, CHA +9
Skills Arcana +4, Deception +7, Perception +7, Religion +4
Damage Resistances Fire
Senses Darkvision 60 ft., Passive Perception 11
Languages Common, Halfling, Naharan, Primordial, Ti'Jaran,
Challenge 12 (8,400 XP)
Proficiency Bonus +4
Traits

Special Equipment. The Warlock wears a +1 Ring of Protection, a +1 Cloak of Protection, and a +2 Pact Keeper Rapier.

Eldritch Mind. The warlock has advantage on CON saving throws to maintain concentration on a spell.

Elemental Gift. The warlock has resistance to fire damage from their efreeti patron

Investment of the Chain Master. When the warlock summons their familiar the familiar gains a flying or swimming speed equal to 40 ft., it's weapon attacks are considered magical, if the familiar forces a saving throw it uses the warlock's spell save DC.

Genie's Vessel: Bottled Respite (1/Long Rest). The warlock may vanish and enter their vessel which remains in the space they left bringing with them up to 5 willing creatures. They may remain up to 8 hours. They may exit the vessel early as a bonus action, if they die, or if the vessel is destroyed.

Pact of the Chain. The warlock's familiar may take on the form of an imp, pseudodragon, quasit, or sprite. They may forgo their Attack to cause the familiar to make an attack with its reaction.

Spellcasting. The Warlock is an 12th-level spellcasters. Its spellcasting ability is Charisma (spell save DC 19, +11 to hit with spell attacks). The Warlock has following warlock spells prepared:

Cantrips (at will):  Eldritch Blast, Friends, Prestidigitation

1st level (at will): Mage Armor

1st level (as ritual): Find Familiar

5th Level (3 Slots): Armor of Agathys, Charm Monster, Create Food and Water, Dominate Person, Fireball, Greater Invisibility, Mirror Image, Summon Greater Demon, Thunder Step, Tongues

6th level (1/Long Rest): Arcane Gate, Conjure Fey, Eyebite, Mass Suggestion, Mental Prison, Scatter, Hold Monster

Actions

Pact Keeper Rapier. Melee Weapon Attack: + 10 to hit, reach 5 ft., one target. Hit: 9 (1d8 + 7) piercing damage plus 5 (1d8) fire damage. 

Eldritch Blast. Ranged Spell Attack. +11 to hit, range 240 ft., 3 rays Hit: 10 (1d10 + 5) force damage.

Bonus Actions

Elemental Gift: Flight (4/Short Rest). They may give themselves a flying speed of 30 ft. which lasts for 10 minutes, during which they may hover.

Investment of the Chain Master. The warlock may use their bonus action to command the familiar to take the Attack Action.

 

Reactions

Investment of the Chain Master. When the familiar takes damage, the warlock may use their reaction to grant it resistance against that damage.

Habitat: ArcticDesertUnderdarkUrban

TheSpiffyConch

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