| Mod | Save | ||
|---|---|---|---|
| STR | 11 | +0 | +0 |
| DEX | 14 | +2 | +2 |
| CON | 12 | +1 | +1 |
| Mod | Save | ||
|---|---|---|---|
| INT | 11 | +0 | +0 |
| WIS | 13 | +1 | +1 |
| CHA | 11 | +0 | +0 |
Evasion. If the rogue is subjected to an effect that allows it to make a Dexterity saving throw to take only half damage, the rogue instead takes no damage if it succeeds on the saving throw, and only half damage if it fails.
Ranged Attacks. Ranged attacks made by the rogue have a +2 to hit.
Sneak Attack (1/Turn). The rogue deals an extra 3 (1d6) damage when it hits a target with a weapon attack and has advantage on the attack roll, or when the target is within 5 feet of an ally of the rogue that isn’t Incapacitated and the rogue doesn’t have disadvantage on the attack roll.
Multiattack. The scout makes two melee attacks or two ranged attacks.
Dagger. Melee Attack Roll: +4, reach 5 ft. Hit: 5 (1d4 + 2) Piercing damage.
Throw Dagger. Ranged Attack Roll: +6, range 20/60 ft. Hit: 4 (1d4 + 2) Piercing damage.
Description
Rogues are brigands who are used to thieving while sneaking around, in the case they get caught the rogue is nimble and quick to retreat. This one is especially good at ranged fighting.
Previous Versions
| Name | Date Modified | Views | Adds | Version | Actions |
|---|---|---|---|---|---|
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2/5/2026 8:55:45 PM
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5
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1
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1
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Coming Soon
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