Small Fey (Goblinoid), Any Chaotic Alignment
Armor Class 13 Leather Armor
Hit Points 9 (2d6 + 2)
Speed 30 ft.
STR
8 (-1)
DEX
14 (+2)
CON
12 (+1)
INT
10 (+0)
WIS
10 (+0)
CHA
14 (+2)
Senses Passive Perception 10
Languages Goblin
Challenge 1/4 (50 XP)
Proficiency Bonus +2
Traits

Spellcasting. The apprentice is a 1st-level spellcaster. Its spellcasting ability is Charisma (spell save DC 12, +4 to hit with spell attacks). The apprentice has the following spells prepared:

Cantrips (at will): fire bolt, prestidigitation, mage hand
1st level (2 slots): chaos bolt, thunderwave, expeditious retreat

Nimble Escape. The apprentice can take the disengage or hide action as a bonus action on each of its turns.

Actions

Dagger. Melee or Ranged Weapon Attack: +4, reach 5 ft. or range 20/60 ft., one target. Hit: 4 (1d4 + 2) piercing damage.

Bonus Actions

Nimble Escape. The apprentice can take the disengage or hide action as a bonus action on each of its turns.

Reactions

Meat Shield. When a creature the apprentice can see targets The Booyahg with an attack and the apprentice is within 5 feet of The Booyahg, the apprentice can swap places with her. The apprentice becomes the target of the attack instead.

Description

The Booyahg Apprentice is a goblin initiate who serves as a volatile conduit for raw, unstudied magical energy. They spend their time shadowing a more powerful Booyahg, hoping to catch sparks of power while acting as expendable shields for their master. These cultists are easily identified by their soot-stained robes and the smell of ozone that clings to their singed hair.

Monster Tags: Goblinoid

Habitat: ForestGrasslandMountainPlanar (Feywild)Planar (Shadowfell)Swamp

mattgreeley

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