Medium Humanoid, Typically Neutral Evil
Armor Class 13 Leather Armor
Hit Points 100 (10d10)
Speed 40 ft.
STR
10 (+0)
DEX
14 (+2)
CON
14 (+2)
INT
14 (+2)
WIS
10 (+0)
CHA
16 (+3)
Skills Acrobatics +5, Perception +3
Senses Passive Perception 13
Languages Common French
Challenge 3 (700 XP)
Proficiency Bonus +2
Actions

Bomb Throw: Bomb Voyage throws a quick time bomb to create a 20-foot-radius sphere explosion. This energy spreads around corners. The bomb is destroyed, and every creature in the explosion’s area must make a DC 16 Dexterity saving throw, taking 14 (4d6) force damage on a failed save, or half as much damage on a successful one.

Chain explosion: Recharge on a 5 or 6 for 1d6 at the start of turn after use.

Bomb Voyage throws a 2 bombs at once for one large train explosion to create a 60-foot-radius sphere explosion. This energy spreads around corners. The bomb is destroyed, and every creature in the explosion’s area must make a DC 16 Dexterity saving throw, taking 14 (12d6) force damage on a failed save, or half as much damage on a successful one.

Description

French Mime that uses Bombs to steal from banks.

Bloodmoonwolf

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