Medium Humanoid, Lawful Good
Armor Class 18
Hit Points 120 (12d10 + 96)
Speed 30 ft.
STR
18 (+4)
DEX
14 (+2)
CON
18 (+4)
INT
12 (+1)
WIS
15 (+2)
CHA
18 (+4)
Saving Throws CON +7, CHA +7
Skills Athletics +5, Insight +7, Perception +7, Persuasion +9
Damage Vulnerabilities Fire
Damage Immunities Cold
Senses Tremorsense Only works if there is snow on the ground, Passive Perception 17
Languages Common English
Challenge 5 (1,800 XP)
Proficiency Bonus +3
Actions

Multiattack. Cryo-Knight makes two Ice Lance attacks. It can replace one attack with a Frozen Crusade Attack 

Ice Lance. Melee or Ranged Attack Roll: +10, reach 5 ft. or range 30/120 ft. Hit: 14 (2d8 + 5) Bludgeoning damage plus 10 (3d6) Cold damage. Until the end of its next turn, the target can’t take a Bonus Action or Reaction, and its Speed decreases by 10 feet

Frozen Crusade. Constitution Saving Throw: DC 10, each creature in a 15-foot Cone. Failure: 7 (3d4) Cold damage. Success: Half damage.

Ice Castle Wall (Recharge 6). Cryo-Knight Wall of Ice (level 8 version), requiring no spell components and using Intelligence as the spellcasting ability (spell save DC 17).

Description

A new Ice Hero ready to prove himself and make his mark on the world

Bloodmoonwolf

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