AC
12
natural
Initiative
+2 (12)
HP
11
(2d8 + 2)
Speed
| Mod | Save | ||
|---|---|---|---|
| STR | 14 | +2 | +2 |
| DEX | 14 | +2 | +2 |
| CON | 12 | +1 | +1 |
| Mod | Save | ||
|---|---|---|---|
| INT | 4 | −3 | −3 |
| WIS | 12 | +1 | +1 |
| CHA | 6 | −2 | −2 |
Traits
Keen Smell. The giant ant has advantage on Wisdom (Perception) checks that rely on smell.
Pack Tactics. The wolf has Advantage on attack rolls against a creature if at least one of the wolf’s allies is within 5 feet of the creature and the ally doesn’t have the Incapacitated condition.
Actions
Bite. Melee Attack Roll: +4, reach 5 ft. Hit: 5 (1D4 + 2) Piercing damage. If the target is a Medium or smaller creature, it has the Prone condition.
Sting. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 4 (1D6+2) piercing damage. The target must make a DC 12 Constitution saving throw, taking 4(2D4) poison damage on a failed save, or half as much damage on a successful one.
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