| Mod | Save | ||
|---|---|---|---|
| STR | 28 | +9 | +9 |
| DEX | 10 | +0 | +0 |
| CON | 20 | +5 | +5 |
| Mod | Save | ||
|---|---|---|---|
| INT | 3 | −4 | −4 |
| WIS | 10 | +0 | +0 |
| CHA | 9 | −1 | −1 |
Magic Resistance. The carrion crow has advantage on saving throws against spells and other magical effects.
Dive Attack. If the carrion crow is flying and dives at least 30 feet straight toward a target and then hits it with a melee attack, the attack does an extra 10 (2d10) damage to the target.
Multiattack. The carrion crow makes two beak attacks. It can replace one attack with a Talons attack.
Peck. Melee Attack Roll: +11, reach 10 ft. Hit: 23 (3d10 + 7) Piercing Damage.
Talons. Melee Attack Roll: +11, reach 10 ft. Hit. 19 (3d8 + 7) Slashing Damage. If the target is a large or smaller creature, it has the Grappled condition (escape DC 17) from both talons, and it has the Restrained condition until the grapple ends.
Stunning Screech (Recharge 6). The carrion crow emits a horrific screech. Each creature within 300 feet of it and can hear it and that isn't a monstrosity must succeed on a DC 16 Constitution saving throw or be stunned until the end of it's next turn.
Swoop (Recharge 5-6). If the carrion crow has a creature Grappled, the roc flies up to half its Flying Speed without provoking Oppurtunity Attacks and drops that creature.
Wing Gust. The carrion crow flaps his wings heavily creating a large gust of wind in a 20 foot cone. Any creature in this cone must succeed a DC 16 Strength saving throw or be pushed 20 feet away.
Description
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