Medium Undead, Chaotic Evil
AC 13    Initiative +0 (10)
HP 112 (15d8 + 45)
Speed 30 ft.
Mod Save
STR 15 +2 +2
DEX 10 +0 +0
CON 17 +3 +3
Mod Save
INT 8 −1 +2
WIS 10 +0 +3
CHA 8 −1 −1
Immunities Cold, Poison; Blinded, Charmed, Exhaustion, Paralyzed, Petrified, Poisoned
Senses Darkvision 60 ft.; Passive Perception 10
Languages None
CR 5 (XP 1,800; PB +3)
Traits

Frigid Beacon. The walker sheds bright light in a 20-foot Emanation originating from itself and dim light for an additional 20 feet.

God-Cursed Demise. When a coldlight walker is destroyed, its light goes out, leaving behind a frozen, inanimate corpse that can never be raised from the dead.

Icy Doom. Any creature killed by the walker freezes for 9 days, during which time it can’t be thawed, harmed by fire, animated, or raised from the dead.

Actions

Multiattack. The walker makes two Slam attacks.

Slam. Melee Attack Roll: +5, reach 5 ft. Hit: 11 (2d8 + 2) Bludgeoning damage plus 14 (4d6) Cold damage.

Blinding Flare. Constitution Saving Throw: DC 14, each creature in a 60-foot Cone. Failure: 14 (4d6) Cold damage plus 14 (4d6) Psychic damage and the creature has the Blinded condition until the start of the walker's next turn. Success: Half damage only.

Description

Some humanoids who died from extreme cold but whose spirits languish in the mortal world become coldlight walkers, burning with frigid fury at the meaninglessness of life. Their frostbitten corpses emit a spectral light so intense that mortal eyes can barely stand to look at them. They typically wear the clothing in which they died.

God-Spawned Horrors. Gods that personify winter create coldlight walkers as embodiments of winter’s wrath. These hateful spirits that were denied passage to the afterlife are preserved in their current forms to remind the living how fragile life can be.

 

Designer Notes

Has anyone looked at that illustration and not been reminded of the poster from John Carpenter's The Thing?

No? Maybe I'm just old.

Anyway, I love the atmosphere and cool factor of this creature. Practically, the imbalance between its defensive and offensive abilities is too offset. It can barely last a round against a party of 4th or 5th level characters. Using 2024 monster design examples, I bumped up its hit points a bit for survivability, and merged Cold Ray and Blinding Light into Blinding Flare. Mechanically, its CR doesn't change. Its effect in an encounter is quite different. Previously, its most effective attack was Slam due to Cold Ray's poor attack bonus, and Blinding Light was weak sauce as a threat. Combining its ranged damage with its blinding ability as a single area of effect attack brings the theme of cold, blinding light to the forefront of its abilities.

Previous Versions

Name Date Modified Views Adds Version Actions
2/6/2026 2:23:47 PM
10
0
1
Coming Soon
2/6/2026 2:37:56 PM
11
0
1.1
Coming Soon
DallonChevalier

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