Medium Humanoid (Any Race), Chaotic Neutral
Armor Class 12 (leather armor)
Hit Points 9 (2d8)
Speed 30 ft.
STR
10 (+0)
DEX
10 (+0)
CON
10 (+0)
INT
10 (+0)
WIS
11 (+0)
CHA
10 (+0)
Skills Deception +2, Religion +2
Senses Passive Perception 10
Languages Any one language (usually Common)
Challenge 1/8 (25 XP)
Proficiency Bonus +2
Traits

Blood Fueled Obedience. While the Blood Thrall is within 30 feet of the Blood Mother or a ritual anchor, it has advantage on its first attack roll each turn.

Gore Splash. When the Blood Thrall is reduced to 0 HP, it bursts messily. Creatures within 5 feet must succeed on a DC 10 Dexterity Saving Throw or take 2 (1d4) necrotic damage.

Actions

Scimitar. Melee Weapon Attack: +3 to hit, reach 5 ft., one creature. Hit: 4 (1d6 + 1) slashing damage.

Description

Blood Thralls are blood cultists completely overtaken by the Blood Mother's control.

Monster Tags: NPC

Habitat: Urban

abristyan

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