Armor Class
12
(leather armor)
Hit Points
9
(2d8)
Speed
30 ft.
STR
10
(+0)
DEX
10
(+0)
CON
10
(+0)
INT
10
(+0)
WIS
11
(+0)
CHA
10
(+0)
Senses
Passive Perception 10
Languages
Any one language (usually Common)
Challenge
1/8 (25 XP)
Proficiency Bonus
+2
Traits
Blood Fueled Obedience. While the Blood Thrall is within 30 feet of the Blood Mother or a ritual anchor, it has advantage on its first attack roll each turn.
Gore Splash. When the Blood Thrall is reduced to 0 HP, it bursts messily. Creatures within 5 feet must succeed on a DC 10 Dexterity Saving Throw or take 2 (1d4) necrotic damage.
Actions
Scimitar. Melee Weapon Attack: +3 to hit, reach 5 ft., one creature. Hit: 4 (1d6 + 1) slashing damage.
Description
Blood Thralls are blood cultists completely overtaken by the Blood Mother's control.
Comments