Armor Class
13
(natural armor)
Hit Points
22
(4d6 + 8)
Speed
30 ft.
STR
13
(+1)
DEX
15
(+2)
CON
14
(+2)
INT
4
(-3)
WIS
11
(+0)
CHA
6
(-2)
Skills
Perception +4, Stealth +4
Damage Resistances
Poison
Senses
Darkvision 60 ft., Passive Perception 14
Languages
Draconic
Challenge
1/2 (100 XP)
Proficiency Bonus
+2
Traits
Pack Tactics. The drake has advantage on an attack roll against a creature if at least one of the Drake's allies is within 5 feet of the creature and the alley isn't incapacitated.
Surprise Attack. If the Drake surprises a creature and hits it with an attack during the first round of combat, the target takes an extra 7 (2d6) damage from the attack.
Actions
Bite. Melee Weapon Attack: +4 To Hit, reach 5ft., one target. Hit: 4 (1d6+1)piercing damage.
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