Call of the Forgotten. The Bloodforge Mage Warrior can let out an ear piercing scream that calls forth either Skeletons, Zombies, or Shadows. Roll 1d20 on a 16 or higher then roll 2d6 for the amount of Undead that rise from the ground, roll 1d4 for which type on a 4 the dm can choose to roll again or choose one of the the 3 personally.
Spellcasting. The [Bloodforge Mage Warrior] is a 5th-level spellcaster. Its spellcasting ability is [Intelligence] (spell save DC 17, +4 to hit with spell attacks). The [Bloodforged Mage Warrior] has following [sorcerer] spells prepared:
Cantrips (at will): [Acid Splash], [Infestation] [Ray of Frost]
1st level (4 slots): [Detect Magic], [Ice Knife], [Magic Missile], [Shield]
2nd level (4 slots): [Darkness], [Dragon's Breath], [Gust of Wind]
3rd level (3 slots): [Counter Spell], [Fear], [Fire Ball]
4th level (3 slots): [Confusion], [Ice Storm], [Wall of Fire]
5th level (2 slots): [Insect Plague], [Summon Draconic Spirit]
Multiattack. Bloodforge Mage Warrior can make two Magic Blade Attacks, or two Magic Arrow Attacks.
Magic Blade Attack. Melee Weapon Attack: +4 to hit, reach 5 ft., 1 target. Hit: 16 (3d8 + 3) [Slashing] damage.
Magic Arrow Attack. Ranged Weapon Attack: +4 to hit, range 20/90 ft., 1 target. Hit: 13 (3d6 + 3) [Piercing] damage.
Description
Mages who have been driven to desperation after being abandoned, lone survivors, hunted, or running aways. These mages have replaced parts of their body with magical components of armor, gems, scrolls, etc. which unfortunately causes them to lose their minds, souls, and bodies, driving them into insanity. Bloodforge Mage's will wonder mindlessly and bring destruction to any and all living things around. The only things Bloodforges know to do is destroy and overwhelme with control of lesser Undead as they only obey the commands of the magic they speaks in their mind.
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