| Mod | Save | ||
|---|---|---|---|
| STR | 23 | +6 | +6 |
| DEX | 11 | +0 | +0 |
| CON | 14 | +2 | +2 |
| Mod | Save | ||
|---|---|---|---|
| INT | 1 | −5 | −5 |
| WIS | 13 | +1 | +1 |
| CHA | 6 | −2 | −2 |
Tunneler. The ankheg can burrow through solid rock at half its Burrow Speed and leaves a 10-foot-diameter tunnel in its wake.
Siege Monster: The Juggernaut deals double damage to objects and structures.
Acidic Blood: When a creature within 5 feet of the Juggernaut hits it with a melee attack that deals piercing or slashing damage, that creature takes 1d6 acid damage.
Charge: If the Juggernaut moves at least 20 feet straight toward a target and then hits it with a slam attack on the same turn, the target takes an extra 9 (2d8) bludgeoning damage. If the target is a creature, it must succeed on a DC 17 Strength saving throw or be knocked prone.
Bite. Melee Attack Roll: +9 (with Advantage if the target is Grappled by the ankheg), reach 5 ft. Hit: 10 (2d6 + 6) Slashing damage plus 3 (2d6) Acid damage. If the target is a Large or smaller creature, it has the Grappled condition (escape DC 17).
Acid Spray (Recharge 5-6). Dexterity Saving Throw: DC 15, each creature in a 30-foot-long, 5-foot-wide Line. Failure: 15 (8d6) Acid damage. Success: Half damage.
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