Large Monstrosity (Dinosaur), Chaotic Evil
AC 20 Natural Armor    Initiative +7 (17)
HP 341 (22d20 + 110)
Speed 20 ft.
Mod Save
STR 20 +5 +11
DEX 12 +1 +1
CON 20 +5 +11
Mod Save
INT 10 +0 +0
WIS 9 −1 −1
CHA 13 +1 +1
Resistances Necrotic; Bludgeoning, Piercing, and Slashing from Nonmagical Attacks
Immunities Cold, Fire, Poison; Frightened, Poisoned
Senses Passive Perception 10
Languages Common, Draconic, Ignan
CR 20 (XP 25,000; PB +6)
Traits

Magic resistance. Bowser has advantage on saves against spells.

Immutable Form. Bowser cannot shapeshift and is immune to any spells that would alter his form.  

 

Actions

Claw. melee attack roll, reach: 5ft, +5 to hit, 3d8+5 slashing damage. 

Bite. melee attack roll, reach: 5ft, +5 to hit, 2d10+5 piercing damage.

Shell slide. strength or dexterity saving throw (player choses which), (DC 15), fail: the target takes 2d12 bludgeoning damage and becomes prone, success: half damage.     

Fire breath. ranged attack roll, reach: 150 ft, dexterity saving throw (DC 15), fail: the target takes 8d8 fire damage, success: half damage. 

Bonus Actions

Grow giant. roll a d20, on a 20, Bowser's size changes to gargantuan for the rest of the battle. 

Legendary Actions

Legendary resistance. if Bowser fails a saving throw he can choose to succeed instead.  

Description

Bowser is a dragon-turtle hybrid that has a habit of kidnapping princesses, his primely weapon comes from his ability to breath fire as well as his psychical strength, he also has a massive army at his disposal.  

Habitat: Planar (Elemental Plane of Fire)

Cameron150610

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