| Mod | Save | ||
|---|---|---|---|
| STR | 20 | +5 | +11 |
| DEX | 12 | +1 | +1 |
| CON | 20 | +5 | +11 |
| Mod | Save | ||
|---|---|---|---|
| INT | 10 | +0 | +0 |
| WIS | 9 | −1 | −1 |
| CHA | 13 | +1 | +1 |
Magic resistance. Bowser has advantage on saves against spells.
Immutable Form. Bowser cannot shapeshift and is immune to any spells that would alter his form.
Claw. melee attack roll, reach: 5ft, +5 to hit, 3d8+5 slashing damage.
Bite. melee attack roll, reach: 5ft, +5 to hit, 2d10+5 piercing damage.
Shell slide. strength or dexterity saving throw (player choses which), (DC 15), fail: the target takes 2d12 bludgeoning damage and becomes prone, success: half damage.
Fire breath. ranged attack roll, reach: 150 ft, dexterity saving throw (DC 15), fail: the target takes 8d8 fire damage, success: half damage.
Grow giant. roll a d20, on a 20, Bowser's size changes to gargantuan for the rest of the battle.
Legendary resistance. if Bowser fails a saving throw he can choose to succeed instead.
Description
Bowser is a dragon-turtle hybrid that has a habit of kidnapping princesses, his primely weapon comes from his ability to breath fire as well as his psychical strength, he also has a massive army at his disposal.
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