Medium Undead, Typically Chaotic Evil
Armor Class 1 Natural
Hit Points 1 (1d4)
Speed 15 ft.
STR
10 (+0)
DEX
10 (+0)
CON
5 (-3)
INT
1 (-5)
WIS
1 (-5)
CHA
1 (-5)
Senses Passive Perception 2
Languages --
Challenge 0 (10 XP)
Proficiency Bonus +2
Traits

Death. When the zombie dies, it dissipates into dust. 

 

Actions

Action Melee Attack. Melee Weapon Attack: +0 to hit, reach 5 ft., 1 target. Hit: 1 bludgeoning damage.

 

Description

Zombies are already failures, but these are even worse. Though incredibly weak, they come in swarms of hundreds, which is the only time when they are dangerous.

Lair and Lair Actions

Enter a description of your monster's lair here.

Lair Actions

On initiative count # (losing initiative ties), the [monster name] takes a lair action to cause one of the following effects; the [monster name] can’t use the same effect two rounds in a row:

  • Enter a description for a lair action.
  • Enter a description for a lair action.

Regional Effects

The region containing a legendary [monster name]’s lair is [enter the effect description], which creates one or more of the following effects:

  • Enter a regional effect description.
  • Enter a regional effect description.

If the [monster name] dies, these effects fade over the course of #d# days.

mossfamily03

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