AC
13
Initiative
+0 (10)
HP
8
(1d8 + 3)
Speed
30 ft.
| Mod | Save | ||
|---|---|---|---|
| STR | 10 | +0 | +0 |
| DEX | 10 | +0 | +0 |
| CON | 16 | +3 | +3 |
| Mod | Save | ||
|---|---|---|---|
| INT | 10 | +0 | +0 |
| WIS | 10 | +0 | +0 |
| CHA | 3 | −4 | −4 |
Immunities
Poison; Charmed, Exhaustion, Frightened, Poisoned, Unconscious
Senses
Darkvision 60 ft; Passive Perception 10
Languages
Any six languages chosen upon purchase
CR
0 (XP 10; PB +2)
Traits
First Directive. The ASC cannot take the Attack Action nor cause intentional harm to other creatures.
Second Directive. The ASC will obey any orders given to it by its owner, except where such orders would conflict with the First Directive.
Third Directive. The ASC will protect its own existence as long as such protection does not conflict with the First or Second Directive.
Actions
Spellcasting. The ASC can cast the following spells without requiring any spell components using its Intelligence as its spellcasting modifier.
At Will: Guidance, Light, Mending, Prestidigitation.
Description
This construct is a lean, mean, butlerin' machine.
Comments