AC
13
Initiative
+2 (12)
HP
36
(7d8 + 8)
Speed
30 ft.
| Mod | Save | ||
|---|---|---|---|
| STR | 11 | +0 | +0 |
| DEX | 14 | +2 | +2 |
| CON | 12 | +1 | +1 |
| Mod | Save | ||
|---|---|---|---|
| INT | 10 | +0 | +0 |
| WIS | 13 | +1 | +1 |
| CHA | 14 | +2 | +4 |
Skills
Deception +3, Persuasion +3, Survival +2
Gear
[Tooltip Not Found], Leather Armor
Senses
Passive Perception 12
Languages
Common
CR
2 (XP 450; PB +2)
Actions
Pact Axe. Melee Attack Roll: +4, reach 5 ft. Hit: 6 (1d8 + 2) Slashing damage plus 7 (2d6) Necrotic damage.
Spellcasting. The cultist casts one of the following spells, using Charisma as the spellcasting ability (spell save DC 12, +4 to hit with spell attacks):
At Will: Chill Touch, Eldritch Blast
2/Day: Entangle
1/Day: Darkness
1/Day: Misty Step (Within Darkness)
Comments