Medium or Small Humanoid (Human), Neutral Evil
AC 13    Initiative +2 (12)
HP 36 (7d8 + 8)
Speed 30 ft.
Mod Save
STR 11 +0 +0
DEX 14 +2 +2
CON 12 +1 +1
Mod Save
INT 10 +0 +0
WIS 13 +1 +1
CHA 14 +2 +4
Skills Deception +3, Persuasion +3, Survival +2
Gear [Tooltip Not Found], Leather Armor
Senses Passive Perception 12
Languages Common
CR 2 (XP 450; PB +2)
Actions

Pact Axe. Melee Attack Roll: +4, reach 5 ft. Hit: 6 (1d8 + 2) Slashing damage plus 7 (2d6) Necrotic damage.

Spellcasting. The cultist casts one of the following spells, using Charisma as the spellcasting ability (spell save DC 12, +4 to hit with spell attacks):

At Will: Chill Touch, Eldritch Blast
2/Day: Entangle
1/Day: Darkness
1/Day: Misty Step (Within Darkness)

Habitat: Any

Allirith

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