Armor Class
8
Natural armor
Hit Points
5
(1d8 + 1)
Speed
20 ft.
STR
10
(+0)
DEX
6
(-2)
CON
12
(+1)
INT
3
(-4)
WIS
8
(-1)
CHA
5
(-3)
Saving Throws
WIS +1
Damage Immunities
Poison
Condition Immunities
Poisoned
Senses
Passive Perception 10
Languages
Any language it knew in life, but it can't speak.
Challenge
1/4 (50 XP)
Proficiency Bonus
+2
Traits
Undead Fortitude. If damage reduces the zombie to 0 hit points, it must make a Constitution saving throw with a DC of 5 + the damage taken, unless the damage is radiant or from a critical hit. On a success, the zombie drops to 1 hit point instead.
Undead Nature. A zombie doesn't require air, food, drink, or sleep.
Actions
Club. Melee Weapon Attack: +2 to hit, reach 5 ft., one target. Hit: 2 (1d4) bludgeoning damage.
Previous Versions
| Name | Date Modified | Views | Adds | Version | Actions |
|---|---|---|---|---|---|
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1/2/2020 9:24:53 PM
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1
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1
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Coming Soon
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