Medium Undead, Neutral Good
Armor Class 8 Natural armor
Hit Points 5 (1d8 + 1)
Speed 20 ft.
STR
10 (+0)
DEX
6 (-2)
CON
12 (+1)
INT
3 (-4)
WIS
8 (-1)
CHA
5 (-3)
Saving Throws WIS +1
Damage Immunities Poison
Condition Immunities Poisoned
Senses Passive Perception 10
Languages Any language it knew in life, but it can't speak.
Challenge 1/4 (50 XP)
Proficiency Bonus +2
Traits

Undead Fortitude. If damage reduces the zombie to 0 hit points, it must make a Constitution saving throw with a DC of 5 + the damage taken, unless the damage is radiant or from a critical hit. On a success, the zombie drops to 1 hit point instead.

Undead Nature. A zombie doesn't require air, food, drink, or sleep.

Actions

Club. Melee Weapon Attack: +2 to hit, reach 5 ft., one target. Hit: 2 (1d4) bludgeoning damage.

Previous Versions

Name Date Modified Views Adds Version Actions
1/2/2020 9:24:53 PM
1
1
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Coming Soon

Monster Tags: NPC

Habitat: ArcticCoastalDesertForestGrasslandHillUrban

Durinnir

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