| Mod | Save | ||
|---|---|---|---|
| STR | 14 | +2 | +2 |
| DEX | 10 | +0 | +0 |
| CON | 16 | +3 | +3 |
| Mod | Save | ||
|---|---|---|---|
| INT | 5 | −3 | −3 |
| WIS | 10 | +0 | +0 |
| CHA | 6 | −2 | −2 |
Amphibious. The chatacabra can breathe air and water.
Standing Leap. The chatacabra's long jump is up to 20
feet and its high jump is up to 15 feet, without a
running start. In addition, the chatacabra does not
provoke opportunity attacks while moving with a jump.
Multiattack. The chatacabra makes two Fist attacks. It
can replace one of these attacks with a Lick attack.
Fist. Melee Weapon Attack: +4, reach 5 ft., one
target. Hit: 9 (2d6 + 2)
Lick. Melee Weapon Attack: +4, reach 10 ft., one
target. Hit: 11 (2d8 + 2)
Deadly Leap. If the chatacabra jumps at least 15 feet as
part of its movement, it can then use this action to
land on its feet in a space that contains one or more
other creatures. Each of those creatures must succeed
on a DC 12 Strength or Dexterity saving throw (target's
choice) or be knocked prone and take 12 (3d6 + 2) On a successful save, the creature takes only half the damage, isn't knocked prone, and is pushed 5 feet out of the chatacabra's
space into an unoccupied space of the creature's
choice. If no unoccupied space is within range, the
creature instead falls prone in the chatacabra's space.
Arm Lick (Recharge 4-6). The chatacabra licks its arms,
coating them with saliva infused with the surrounding
terrain. Until the start of its next turn, the damage type
of the chatacabra’s Fist attack changes according to
the terrain (see Monster Manual table). Additionally, the target
must succeed on a DC 12 saving throw (type found in
the table) or suffer the condition specified for that
terrain for 1 minute unless otherwise specified.
The chatacabra can take 2 legendary actions, choosing
from the options below. Only one legendary action
option can be used at a time and only at the end of
another creature's turn. The chatacabra regains spent
legendary actions at the start of its turn.
Detect. The chatacabra makes a Wisdom (Perception)
check.
Charge (Costs 2 Actions). The chatacabra moves up to
half its speed. Then makes one Lick attack.
Smash (Costs 2 Actions). The chatacabra slams its fist
on the ground. Each creature in a 15-foot cube
originating from the chatacabra must succeed on a DC
12 Strength saving throw or be pushed 5 feet away.
Description
The chatacabra is an amphibian with strong, bulky forelimbs
and a posture similar to ape-like fanged beasts. Its turquoise
scaled body and spiked jaw hides a long tongue, which it uses
both for attack and to coat its forelimbs in adhesive saliva.
This allows it to attach stones and earth to its arms for extra
armor and stronger blows.
As a smaller predator, chatacabra prefer the safety of
valleys and canyons where larger predators can't reach,
avoiding open areas whenever possible. They primarily feed
on swarms of bulaqchi, using their adhesive tongue to catch
dozens of these neopterons at once. Despite not being very
aggressive, they will attack if you remain in their general
vicinity for too long.
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