Huge Fiend, Chaotic Evil
Armor Class 9
Hit Points 149 (13d12 + 65)
Speed 30 ft.
STR
18 (+4)
DEX
8 (-1)
CON
20 (+5)
INT
9 (-1)
WIS
12 (+1)
CHA
10 (+0)
Senses Passive Perception 11
Languages --
Challenge 4 (1,100 XP)
Proficiency Bonus +2
Traits

Brute. A melee weapon this creature wields deals one extra die of damage when the demon hits with it.

Siege Monster. The demon deals double damage to objects and structures.

Actions

Demon’s Greathammer. Melee Weapon Attack: +7, reach 10 ft., one target. Hit: 26 (4d10 + 4) slashing

Ground Slam (Recharge 5-6). The demon leaps into the air and comes crashing down, sending out a shockwave around it. Each creature within five feet of the demon must succeed at a DC 13 Dexterity saving throw or take 14 (4d6) bludgeoning damage. A creature takes half damage on a success.

Description

Enter a general description for your monster here.

Lair and Lair Actions

Enter a description of your monster's lair here.

Lair Actions

On initiative count # (losing initiative ties), the [monster name] takes a lair action to cause one of the following effects; the [monster name] can’t use the same effect two rounds in a row:

  • Enter a description for a lair action.
  • Enter a description for a lair action.

Regional Effects

The region containing a legendary [monster name]’s lair is [enter the effect description], which creates one or more of the following effects:

  • Enter a regional effect description.
  • Enter a regional effect description.

If the [monster name] dies, these effects fade over the course of #d# days.

Shug111

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