Brute. A melee weapon this creature wields deals one extra die of damage when the demon hits with it.
Siege Monster. The demon deals double damage to objects and structures.
Demon’s Greathammer. Melee Weapon Attack: +7, reach 10 ft., one target. Hit: 26 (4d10 + 4) slashing
Ground Slam (Recharge 5-6). The demon leaps into the air and comes crashing down, sending out a shockwave around it. Each creature within five feet of the demon must succeed at a DC 13 Dexterity saving throw or take 14 (4d6) bludgeoning damage. A creature takes half damage on a success.
Description
Enter a general description for your monster here.
Lair and Lair Actions
Enter a description of your monster's lair here.
Lair Actions
On initiative count # (losing initiative ties), the [monster name] takes a lair action to cause one of the following effects; the [monster name] can’t use the same effect two rounds in a row:
- Enter a description for a lair action.
- Enter a description for a lair action.
Regional Effects
The region containing a legendary [monster name]’s lair is [enter the effect description], which creates one or more of the following effects:
- Enter a regional effect description.
- Enter a regional effect description.
If the [monster name] dies, these effects fade over the course of #d# days.
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