Huge Beast, Unaligned
AC 16 Natural armor    Initiative +4 (14)
HP 140 (14d10 + 70)
Speed 50 ft., Fly 30 ft.
Mod Save
STR 25 +7 +10
DEX 18 +4 +4
CON 21 +5 +8
Mod Save
INT 12 +1 +1
WIS 15 +2 +2
CHA 17 +3 +3
Resistances Force, Psychic, Radiant
Immunities Cold; Grappled, Prone
Senses Darkvision; Passive Perception 15
Languages Celestial
CR 8 (XP 3,900; PB +3)
Traits

Auroral fortitude. The bear has advantage on saving throws once per turn when the aurora is visible.

Actions

Multiattack . The spirit makes one radiant claw attack, 1 auroral slam attack.

radiant claw. Melee Weapon Attack: +8 to hit, reach 5 ft., 1 target. Hit: 10 (2d8 + 2) radiant damage. And 9(2d8) slashing damage

Auroral slam. Ranged Weapon Attack: +7 to hit, range 15 ft., 1 target. Hit: # (3d10) [force] damage. If the target is large or smaller, it has the prone condition

Bonus Actions

auroral storm. The spirit conjures a storm of magical energy and lifts 3 players into the air and drops them, they take a dexterity save of DC14 or take 2d6 bludgeoning damage and have the prone condition. Success is half damage.

Legendary Actions

Enter the description for how legendary actions work for your monster here.

Legendary Action Name (Costs # Actions). Enter the description for your legendary action.

Mythic Actions

Mythic Action Name. Enter the description for how mythic actions work for your monster here.

Mythic Action Name (Costs # Actions). Enter the description for your mythic action.

Description

Giant spirit that is present during nights in tundra ecosystems and boreal forest. Hunts down those who wrong nature or those it deems as a threat. Like all jotunbears, it will attack on sight to any humanoids.

Lair and Lair Actions

Enter a description of your monster's lair here.

Lair Actions

On initiative count # (losing initiative ties), the [monster name] takes a lair action to cause one of the following effects; the [monster name] can’t use the same effect two rounds in a row:

  • Enter a description for a lair action.
  • Enter a description for a lair action.

Regional Effects

The region containing a legendary [monster name]’s lair is [enter the effect description], which creates one or more of the following effects:

  • Enter a regional effect description.
  • Enter a regional effect description.

If the [monster name] dies, these effects fade over the course of #d# days.

Habitat: Arctic

olliehumphry11

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