Tiny Fey, Chaotic Neutral
Armor Class 12 Natural
Hit Points 21 (6d4 + 6)
Speed 20 ft., Climb 20 ft.
STR
2 (-4)
DEX
15 (+2)
CON
13 (+1)
INT
5 (-3)
WIS
10 (+0)
CHA
12 (+1)
Senses Passive Perception 10
Languages Common understands doesn't speak, Sylvan understand doesn't speak
Challenge 1 (200 XP)
Proficiency Bonus +2
Traits

Precision Grapple. The mouse can grapple creatures that are up to two sizes larger than it.

 

Actions

Multiattack. The mouse makes two unarmed strikes. It can replace one attack with a use of fling.

Unarmed strike. Melee Weapon Attack: +4 to hit, reach 5 ft., 1 target. Hit: 4 (1d4 + 2) [bludgeoning] damage. If the target is medium or smaller, it has the grappled condition. (escape DC 12)

Delusional Chitters . (2/day) Wisdom Saving Throw: DC 11, each creature in a 5 feet  Emanation originating from the mouse. Failure: The target has the incapacitated condition until the end of its next turn.

Fling. The mouse throws a monster Grappled by it to a space it can see within 10ft of itself that isn't in the air. Dexterity saving Throw: DC 12, the creature thrown and each creature in the destination space. Failure: 3 (1d6) [Bludgeoning] damage, and the target has the prone condition. Success: Half damage only.

Bonus Actions

Bonus Action Name. Enter the description for how bonus actions work for your monster here.

Reactions

Reaction Name. Enter the description for your action.

Legendary Actions

Enter the description for how legendary actions work for your monster here.

Legendary Action Name (Costs # Actions). Enter the description for your legendary action.

Mythic Actions

Mythic Action Name. Enter the description for how mythic actions work for your monster here.

Mythic Action Name (Costs # Actions). Enter the description for your mythic action.

Description

Enter a general description for your monster here.

Lair and Lair Actions

Enter a description of your monster's lair here.

Lair Actions

On initiative count # (losing initiative ties), the [monster name] takes a lair action to cause one of the following effects; the [monster name] can’t use the same effect two rounds in a row:

  • Enter a description for a lair action.
  • Enter a description for a lair action.

Regional Effects

The region containing a legendary [monster name]’s lair is [enter the effect description], which creates one or more of the following effects:

  • Enter a regional effect description.
  • Enter a regional effect description.

If the [monster name] dies, these effects fade over the course of #d# days.

xXFabledXx

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