| Mod | Save | ||
|---|---|---|---|
| STR | 17 | +3 | +3 |
| DEX | 14 | +2 | +2 |
| CON | 12 | +1 | +1 |
| Mod | Save | ||
|---|---|---|---|
| INT | 7 | −2 | −2 |
| WIS | 11 | +0 | +0 |
| CHA | 7 | −2 | −2 |
Innate Spellcasting. The Busaw's spellcasting ability is Wisdom (spell save DC 10). The Busaw has following spells prepared:
3/day: enlarge/reduce (plant targets only)
1/day: goodberry
Multiattack. The busaw makes two attacks: one with their tusk and one with their claws.
Tusk. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 7 (1d8 + 3) slashing damage.
Claws: Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 8 (2d4 + 3) slashing damage.
Enter the description for how legendary actions work for your monster here.
Legendary Action Name (Costs # Actions). Enter the description for your legendary action.
Mythic Action Name. Enter the description for how mythic actions work for your monster here.
Mythic Action Name (Costs # Actions). Enter the description for your mythic action.
Description
In the midst of the woods and darkness of hinterlands roam giant beings of ferocity. The busaw are large beings that can be found lazing about or conducting vicious raids upon villages. As varied as the mortal folk are, so are the busaw. They embody nature in theier tall bodies: unpredictable souls.
Gigantic Ferocity. They hunger for large food like water buffalos or crocodiles. They sometimes get into trouble with mortal settlements due to them stealing pack animals and livestock from their lands. Other times, they are known to eat the same mortals that they find during these raids. But all of this is due to their everlasting hunger.
Overlord of the Trees. The busaw can control the plants about them, conjure up phantom trees, and otherwise manipulate foliage to lead their prey astray and into the c lutches of their demise. It can make plants as small as an ant, or as large as a narra tree.
As Many As The Diwata. As the spirits of nature live within the trees, so too do the busaw, and they are legion. They walk through the wood and are untroubled by the challenges it presents. Sometimes chew betel nut with the denizens and spirits of the forest, and other times help guide travelers along in the right path. Busaw are highly protective of their wooden abodes, and would wage war against another if they think their tree was harmed or endangered. Additionally, they can choose to have mortal wards as well, whom they will dedicate their entire lives to defend.
Lair and Lair Actions
Enter a description of your monster's lair here.
Lair Actions
On initiative count # (losing initiative ties), the [monster name] takes a lair action to cause one of the following effects; the [monster name] can’t use the same effect two rounds in a row:
- Enter a description for a lair action.
- Enter a description for a lair action.
Regional Effects
The region containing a legendary [monster name]’s lair is [enter the effect description], which creates one or more of the following effects:
- Enter a regional effect description.
- Enter a regional effect description.
If the [monster name] dies, these effects fade over the course of #d# days.
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