Medium Undead, Neutral Evil
Armor Class 14 Natural Armor
Hit Points 86 (4d12)
Speed 45 ft., Fly 20 ft.
STR
14 (+2)
DEX
17 (+3)
CON
9 (-1)
INT
15 (+2)
WIS
12 (+1)
CHA
10 (+0)
Saving Throws STR +5, DEX +6, INT +5
Damage Resistances Bludgeoning, Piercing, and Slashing from Nonmagical Attacks
Damage Immunities Poison
Gear 8 Hunting Spears,
Senses Passive Perception 17
Languages Common, Celestial
Challenge 8 (3,900 XP)
Proficiency Bonus +3
Traits

Spectral Form. The Eternal Guard is invisible whenever moving.

Actions

Void Spear. Melee Weapon Attack: +3 to hit, reach 6 ft., 1 target. Hit: 4d6 + 3 piercing damage.

Void Piercer. Ranged Weapon Attack: +4 to hit, range 10/65 ft., 1 target. Hit: 4d6 + 4 piercing damage.

Bonus Actions

Phase Shift. Becomes invisible and does up to 3 Standing Leaps.

Reactions

Ranged Hunter. Has +3 to AC when a the enemy attacking it is over 30 ft away.

Description

First creatures to live in Arindale before it was turned from lush realm to a desolate prison realm by Celestials, while most Ancient resented Celestials The Eternal Guard were a group of ancient who pledge themselves to The Celestials however were locked in various Sarcophagi across The Void and now project a phantasm image of themselves across The Void. If the body in the Sarcophagi is destroyed the projection is destroyed as well.

Habitat: Forest

perougithegrubgod

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