Legendary Resistance (3/Day). If Chief Guh fails a saving throw, it can choose to succeed instead.
Takes 2 to move. Chief Guh is too heavy to move herself and calls out to her supplicant husbands to roll her cart. It takes 2x Hill Giants using both their Action and Movement to roll her 20ft per turn.
Siege Monster. Chief Guh deals double damage to objects and structures.
Mouth of Madness. The giant is immune to confusion spells and similar magic.
Roll a 1d10, at the start of each of the giant’s turns to determine its action for that turn:
1–3. Chief Guh makes three attacks at melee range against one random target within its reach. If no other creatures are within its reach, the giant flies into a rage using ranged attacks and gains advantage on all attack rolls until the end of its next turn.
4–5. Chief Guh makes one attack with its great club against every creature within its reach. If no other creatures are within its reach, the giant makes one unarmed strike attack against itself for +6 bludgeoning damage, call calls for supplicants to move her closer.
6–7. The giant makes one grapple or bite attack against one random target within its reach. If no other creatures are within its reach, its eyes glaze over and it becomes stunneduntil the start of its next turn.
8–10. The giant makes three attacks against one random target within its reach: one attack with its bite and two with its club. If no other creatures are within its reach, the giant flies into a rage and gains advantage on all attack rolls until the end of its next turn.
Bite. Melee Weapon Attack: +10 to hit, reach 5 ft., one target. Hit: 15 (3d16 + 6) bludgeoning damage, and the giant magically regains hit points equal to the damage dealt.
Each creature that is Large or smaller must succeed on a DC 14 Strength saving throw or is swallowed, the creature has the restrained condition, has total cover against attacks and other effects outside Guh, and takes 7 (2d6) force damage at the start of each of Guh's’s turns.
If Guh takes 60 damage or more on a single turn from a creature inside it, then Guh must succeed on a DC 17 Constitution saving throw at the end of that turn or regurgitate all swallowed creatures, which fall in a space within 10 feet of Guh and has the prone condition. If Guh dies, any swallowed creature no longer has the restrained condition and can escape from the corpse using 15 feet of movement, exiting with the prone condition.
Great Club Slam. Melee Weapon Attack: +10 to hit, reach 15 ft., one target. Hit: 25 (3d10 + 6) bludgeoning damage. The target creature, and any creature with 10ft of the target all must succeed on a DC 16 Strength saving throw or is knocked prone condition.
Debris. Ranged Weapon Attack: +10 to hit, range 60/240 ft., one target. Hit: 22 (3d10 + 6) bludgeoning damage.
Feed. Immediately after taking damage, if it has a creature swallowed, Guh deals 7 (2d6) force damage to each swallowed creature and regains 10 hit points.
Description
Chieftain Guh, a gluttonous hill giant chief, has raised an enormous timber steading in the hills northeast of Goldenfields, in the central Dessarin Valley. Comfortably housed within her lair, Guh has instructed her husbands to bring her all the food they can carry. Her plan is to consume all that is brought before her and grow to immense size. When she becomes the largest giant in the world, Guh believes the gods will reward her and elevate hill giants to the top of the ordning. Guh has spent the past four months gorging herself, while nearby ranches, farmsteads, and orchards have been pillaged. Not content with the amount of food hoarded thus far, Guh’s mates move to attack nearby settlements and plunder their fields and storehouses.
The Great Hill Giant Beff showed up to save her mate Keef but was taken prisoner and is now being stored below and being prepared for becoming Guh's next meal.
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