| Mod | Save | ||
|---|---|---|---|
| STR | 21 | +5 | +5 |
| DEX | 8 | −1 | −1 |
| CON | 19 | +4 | +4 |
| Mod | Save | ||
|---|---|---|---|
| INT | 5 | −3 | −3 |
| WIS | 9 | −1 | −1 |
| CHA | 6 | −2 | −2 |
Magic Resistance. The Giant has advantage on saving throws against spells and other magical effects.
Turn Immunity. The Giant is immune to effects that turn undead.
Tree Club. Melee Attack Roll: +8, reach 10 ft. Hit: 18 (3d8 + 5) Bludgeoning damage. If the target is a Large or smaller creature, it has the Prone condition.
Rock. Ranged Weapon Attack: +5 to hit, reach 60/180 ft., one target. Hit: 11 (4d10 + 6) bludgeoning damage.
Entangle. Grasping plants sprout from the ground in a 20-foot square within range. For the duration, these plants turn the ground in the area into Difficult Terrain. They disappear when the spell ends. Each creature (other than you) in the area when you cast the spell must succeed on a DC 10 Strength saving throw or have the Restrained condition until the spell ends.
Description
An undead giant raised by powerful druidic spores
Previous Versions
| Name | Date Modified | Views | Adds | Version | Actions |
|---|---|---|---|---|---|
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3/2/2026 8:55:57 PM
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6
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0
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1
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Coming Soon
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