Huge Giant, Chaotic Evil
AC 17 Natural Armor    Initiative +2 (12)
HP 105 (10d12 + 40)
Speed 40 ft.
Mod Save
STR 21 +5 +5
DEX 8 −1 −1
CON 19 +4 +4
Mod Save
INT 5 −3 −3
WIS 9 −1 −1
CHA 6 −2 −2
Skills Perception +2
Vulnerabilities Bludgeoning
Resistances Psychic
Immunities Poison; Poisoned
Senses Passive Perception 12
Languages Giant
CR 10 (XP 5,900; PB +4)
Traits

Magic Resistance. The Giant has advantage on saving throws against spells and other magical effects.

Turn Immunity. The Giant is immune to effects that turn undead.

Actions

Tree Club. Melee Attack Roll: +8, reach 10 ft. Hit: 18 (3d8 + 5) Bludgeoning damage. If the target is a Large or smaller creature, it has the Prone condition.

Rock. Ranged Weapon Attack: +5 to hit, reach 60/180 ft., one target. Hit: 11 (4d10 + 6) bludgeoning damage.

Entangle. Grasping plants sprout from the ground in a 20-foot square within range. For the duration, these plants turn the ground in the area into Difficult Terrain. They disappear when the spell ends. Each creature (other than you) in the area when you cast the spell must succeed on a DC 10 Strength saving throw or have the Restrained condition until the spell ends.

Description

An undead giant raised by powerful druidic spores 

Previous Versions

Name Date Modified Views Adds Version Actions
3/2/2026 8:55:57 PM
6
0
1
Coming Soon

Monster Tags: fiendmonstrosityAbominations

Habitat: Hill

CarriageQuickmass

Comments

Posts Quoted:
Reply
Clear All Quotes