Large Monstrosity, Chaotic Evil
Armor Class 14 (natural armor)
Hit Points 150 (12d10 + 48)
Speed 30 ft., Fly 60 ft.
STR
19 (+4)
DEX
11 (+0)
CON
19 (+4)
INT
3 (-4)
WIS
14 (+2)
CHA
10 (+0)
Skills Perception +8
Senses Darkvision 60 ft., Passive Perception 18
Languages Understands Draconic but can’t speak
Challenge 6 (2,300 XP)
Proficiency Bonus +3
Traits

Flyby. The Alpinesummit Chimera doesn’t provoke opportunity attacks when it flies out of an enemy’s reach.

Actions

Multiattack. The chimera makes three attacks: one with its fists, one with its gore, and one with its stinger. 

Fists. Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 11 (2d6 + 4) bludgeoning damage.

Gore. Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 18 (4d6 + 4) piercing damage.

Stinger. Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 10 (1d12 + 4) piercing damage. The target must make a DC 15 Constitution saving throw, taking 31 (7d8) poison damage on a failed save, or half as much damage on a successful one.

Description

Scaling the heights of the rugged mountains, the Alpinesummit Chimera combines the might of a mountain gorilla at its center, showcasing raw strength and resilience. To its right, a malevolent Peryton head and wings bring an aerial advantage to the high altitudes, allowing it to survey vast mountainous territories. On the left, the noble elk head contributes agility and grace, navigating rocky terrains with ease.

With fur that mimics the hues of mountain rock and wings that catch the updrafts, the Alpinesummit Chimera reigns as a dominant force in alpine landscapes. This mountain variant chimera effortlessly traverses steep slopes and rocky crags, embodying the prowess of the high-altitude domains it calls home.

Previous Versions

Name Date Modified Views Adds Version Actions
2/2/2024 11:27:01 AM
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1
1
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2/9/2026 7:20:37 AM
57
2
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Coming Soon

Habitat: GrasslandHillMountainUnderdark

Gauste

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