Flyby. The Alpinesummit Chimera doesn’t provoke opportunity attacks when it flies out of an enemy’s reach.
Multiattack. The chimera makes three attacks: one with its fists, one with its gore, and one with its stinger.
Fists. Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 11 (2d6 + 4) bludgeoning damage.
Gore. Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 18 (4d6 + 4) piercing damage.
Stinger. Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 10 (1d12 + 4) piercing damage. The target must make a DC 15 Constitution saving throw, taking 31 (7d8) poison damage on a failed save, or half as much damage on a successful one.
Description
Scaling the heights of the rugged mountains, the Alpinesummit Chimera combines the might of a mountain gorilla at its center, showcasing raw strength and resilience. To its right, a malevolent Peryton head and wings bring an aerial advantage to the high altitudes, allowing it to survey vast mountainous territories. On the left, the noble elk head contributes agility and grace, navigating rocky terrains with ease.
With fur that mimics the hues of mountain rock and wings that catch the updrafts, the Alpinesummit Chimera reigns as a dominant force in alpine landscapes. This mountain variant chimera effortlessly traverses steep slopes and rocky crags, embodying the prowess of the high-altitude domains it calls home.
Previous Versions
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2/2/2024 11:27:01 AM
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2/9/2026 7:20:37 AM
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