Medium Monstrosity, Neutral Evil
AC 22 No armor defense + Wisdom + Dexterity    Initiative +16 (26)
HP 299 (50d8 + 99)
Speed 60 ft., Climb 60 ft.
Mod Save
STR 22 +6 +24
DEX 25 +7 +26
CON 20 +5 +16
Mod Save
INT 18 +4 +14
WIS 20 +5 +16
CHA 19 +4 +14
Skills Acrobatics +13, Athletics +12, Intimidation +10, Perception +11
Resistances Bludgeoning, Piercing, and Slashing from Nonmagical Attacks
Immunities Poison; Poisoned, Stunned
Senses Blindsight 18 m, Darkvision 36 m; Passive Perception 20
Languages Common, Primordial, Sylvan, Worg
CR 20 (XP 25,000; PB +6)
Traits

PRIMORDIAL ARROGANCE. The Warmonger has advantage on saving throws against the frightened condition, and on his next turn, he has advantage on attack rolls against the creature that attempted to inflict the frightened condition on him.

FUGITIVE ART. The Warmonger does not provoke attacks of opportunity when he moves beyond an enemy's reach, and he can use a bonus action to jump 60 feet using 10 feet of movement.

WAR KI. The Warmonger can harness the mystical energy of ki (being a special type of monk), has 20 ki points, and can recover expended uses by taking a short or long rest.

MAGIC RESISTANCE. The Warmonger has advantage on saving throws against spells and other magical effects.

LEGENDARY RESISTANCE (3/day). If the Warmonger fails a saving throw, he can choose to succeed anyway.

Actions

MULTIATTACK (The Warmonger makes three attacks, using Curved Spear, Dagger Throw, or Martial Art in any combination.)

CURVED SPEAR (Melee attack roll: +13, reach 10 ft. Hit: 19 (4d6 + 7) piercing damage.)

DAGGER THROW (Melee or ranged attack roll: +13, reach 15 ft. or range 60/80 ft. Hit: 17 (5d4 + 7) piercing damage.)

MARTIAL ART (Melee attack roll: +14, reach 5 ft. Hit: 12 (1d10 + 7) bludgeoning damage.)

DAGGERS FLIGHT (Recharge 5-6) (The Warmonger spins like a top, hurling a flurry of daggers in a 60-foot sphere. around. Creatures in the area must make a DC 20 Dexterity saving throw, taking 48 (24d4) on a failed save or half as much on a successful one.)

Bonus Actions

Ki Actions (Its a 20th level monk)

DODGE ART (The Warmonger can spend 1 Ki point to perform the dodge action as a bonus action on his turn.)

FLUOR OF BLOWS (Immediately after performing the attack action on his turn, the Warmonger can spend 1 Ki point to make two Martial Art attacks as a bonus action.)

Legendary Actions

Legendary Actions (2/turn). The Warmonger can expend one use to perform one of the following actions. The Warmonger regains all expended uses at the start of each of his turns.

CALCULATED LUNGE (The Warmonger moves up to half his speed without provoking attacks of opportunity and makes a Curved Spear attack.)

DETECT (The Warmonger makes a Wisdom (Perception) check.)

Description

A member of a race of anthropomorphic dinosaurs that once flourished and controlled an empire, but suddenly fell into ruin for unknown reasons. The best known Dakotaraptor Warmonger is Lord Sensō, intent on restoring his empire to glory by expanding his mobile fortress and discovering new technologies for warfare.

Habitat: Any

Treasure:  Relics

lorisbresciani73

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