| Mod | Save | ||
|---|---|---|---|
| STR | 18 | +4 | +4 |
| DEX | 15 | +2 | +2 |
| CON | 16 | +3 | +3 |
| Mod | Save | ||
|---|---|---|---|
| INT | 6 | −2 | −2 |
| WIS | 12 | +1 | +1 |
| CHA | 8 | −1 | −1 |
Avoidance. If the Valdrath Spawn is subjected to an effect that allows it to make a saving throw to take only half damage, it instead takes no damage if it succeeds on the save and half damage if it fails. It can’t use this trait if it has the Incapacitated condition.
Displacement. Attack rolls against the Valdrath Spawn have Disadvantage, since it projects an illusion that makes it appear to be near its actual location. This trait is suppressed while the displacer beast has the Incapacitated condition.
Multiattack. The Valdrath Spawn makes one Rend attack and one feather attack.
Rend. Melee Attack Roll: +6, reach 5 feet. Hit: 9 (1d10 + 4) Slashing damage. If target is a Large or smaller creature, it has the Prone condition.
Feather. Range Attack Roll: +4, reach 10 feet. Hit: 11 (2d6 + 4) Piercing damage.
Chameleon Camouflage: Valdrath Spawn can take the hide action as a bonus action.
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