Large Celestial, Chaotic Neutral
AC 13    Initiative +4 (14)
HP 56 (9d10 + 27)
Speed 40 ft.
Mod Save
STR 18 +4 +4
DEX 15 +2 +2
CON 16 +3 +3
Mod Save
INT 6 −2 −2
WIS 12 +1 +1
CHA 8 −1 −1
Senses Darkvision 60 ft.; Passive Perception 11
Languages Understands Sylvan but can’t speak
CR 2 (XP 450; PB +2)
Traits

Avoidance. If the  Valdrath Spawn is subjected to an effect that allows it to make a saving throw to take only half damage, it instead takes no damage if it succeeds on the save and half damage if it fails. It can’t use this trait if it has the Incapacitated condition.

Displacement. Attack rolls against the  Valdrath Spawn have Disadvantage, since it projects an illusion that makes it appear to be near its actual location. This trait is suppressed while the displacer beast has the Incapacitated condition.

Actions

Multiattack. The  Valdrath Spawn makes one Rend attack and one feather attack.

Rend. Melee Attack Roll: +6, reach 5 feet. Hit: 9 (1d10 + 4) Slashing damage. If target is a Large or smaller creature, it has the Prone condition.

Feather. Range Attack Roll: +4, reach 10 feet. Hit: 11 (2d6 + 4) Piercing damage.

Bonus Actions

Chameleon Camouflage: Valdrath Spawn can take the hide action as a bonus action. 

Habitat: Forest

Devbob

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