Medium Humanoid, Lawful Evil
Armor Class 18 studded leather, shield
Hit Points 45 (5d10 + 5)
Speed 30 ft., Swim 20 ft.
STR
10 (+0)
DEX
18 (+4)
CON
12 (+1)
INT
17 (+3)
WIS
16 (+3)
CHA
20 (+5)
Saving Throws CON +3, WIS +5
Skills Arcana +5, Athletics +5, Religion +5, Survival +5
Damage Resistances Poison
Senses Blindsight 5ft, Passive Perception 15
Languages Common, Draconic, Dwarvish, Elvish, Undercommon
Challenge 3 (700 XP)
Proficiency Bonus +2
Traits

Green commanderTrench duster . this cloak is a +2 studded leather armor that grants the wearer resistance to poison, disease and advantage on saves against being poisoned, diseased requires attunement.

crossbow expert

 

Actions

multi attack the soldier makes 2 attacks twice with rapier and once with hand crossbow

rapier. Melee Weapon Attack: +5 to hit, reach 5ft., 1 target. Hit:  5(1d8+ 3) or 7 silvered [slashing]] damage. 

hand crossbow. Melee Weapon Attack: +6 to hit, reach 20/120 ft., 1 target. Hit:  5(1d10+ 1) silvered [piercing]] damage. 

Burning Hands. Range spell Attack: dc 14 dex save 3d6 fire damage half as much on a successful save

Green flame blade. Melee spell Attack: +6 to hit range 5ft 5(1d8 +3) piercing + 4(1d8+3) fire damage to first target and the fire jumps from the first target to the second target dealing (1d8+3) fire damage

Charm person. : dc 14  wisdom saving throw

Reactions

shield +5 ac 

 

Legendary Actions

Enter the description for how legendary actions work for your monster here.

Legendary Action Name (Costs # Actions). Enter the description for your legendary action.

Description

Enter a general description for your monster here.

Lair and Lair Actions

Enter a description of your monster's lair here.

Lair Actions

On initiative count # (losing initiative ties), the [monster name] takes a lair action to cause one of the following effects; the [monster name] can’t use the same effect two rounds in a row:

  • Enter a description for a lair action.
  • Enter a description for a lair action.

Regional Effects

The region containing a legendary [monster name]’s lair is [enter the effect description], which creates one or more of the following effects:

  • Enter a regional effect description.
  • Enter a regional effect description.

If the [monster name] dies, these effects fade over the course of #d# days.

Previous Versions

Name Date Modified Views Adds Version Actions
1/2/2020 11:31:58 PM
11
1
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Coming Soon
1/3/2020 5:12:02 AM
2
1
--
Coming Soon
lord_cornflake

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