Large Construct, Unaligned
AC 20    Initiative +9 (19)
HP 158 (15d10 + 75)
Speed 30 ft.
Mod Save
STR 24 +7 +7
DEX 9 −1 −1
CON 20 +5 +5
Mod Save
INT 3 −4 −4
WIS 11 +0 +0
CHA 1 −5 −5
Immunities Fire, Poison, Psychic; Charmed, Exhaustion, Frightened, Paralyzed, Petrified, Poisoned
Senses Darkvision 120 ft.; Passive Perception 10
Languages Understands Common plus two other languages but can’t speak
CR 13 (XP 10,000; PB +5)
Traits

Fire Absorption. Whenever the golem is subjected to Fire damage, it regains a number of Hit Points equal to the Fire damage dealt.

Immutable Form. The golem can’t shape-shift.

Magic Resistance. The golem has Advantage on saving throws against spells and other magical effects.

Actions

Multiattack. The golem makes two attacks, using Bladed Arm.

Bladed Arm. Melee Attack Roll: +12, reach 10 ft. Hit: 20 (3d8 + 7) Slashing damage plus 10 (3d6) Fire damage.

Prisoner Strike. Melee Attack roll: +12, reach 10 ft. Hit: 20 (3d8 + 7) Bludgeoning damage.

Spellcasting. The Arcane Golem Guardian casts one of the following spells requiring no material spell componets and using Wisdom as the spellcasting ability (spell save DC 15

Waking Nightmare. 1/day each: Hold Person(Target must be grappled), Hypnotic Pattern, Phantasmal Killer.

 

Reactions

Do Unto Others. Once per round when the Arcane Golem Guardian is dealt damage its shield pulses and radiant damage equal to what it was dealt to explode out in a 15 ft radius.

Habitat: Any

IrrangGuidence

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