| Mod | Save | ||
|---|---|---|---|
| STR | 24 | +7 | +7 |
| DEX | 9 | −1 | −1 |
| CON | 20 | +5 | +5 |
| Mod | Save | ||
|---|---|---|---|
| INT | 3 | −4 | −4 |
| WIS | 11 | +0 | +0 |
| CHA | 1 | −5 | −5 |
Fire Absorption. Whenever the golem is subjected to Fire damage, it regains a number of Hit Points equal to the Fire damage dealt.
Immutable Form. The golem can’t shape-shift.
Magic Resistance. The golem has Advantage on saving throws against spells and other magical effects.
Multiattack. The golem makes two attacks, using Bladed Arm.
Bladed Arm. Melee Attack Roll: +12, reach 10 ft. Hit: 20 (3d8 + 7) Slashing damage plus 10 (3d6) Fire damage.
Prisoner Strike. Melee Attack roll: +12, reach 10 ft. Hit: 20 (3d8 + 7) Bludgeoning damage.
Spellcasting. The Arcane Golem Guardian casts one of the following spells requiring no material spell componets and using Wisdom as the spellcasting ability (spell save DC 15
Waking Nightmare. 1/day each: Hold Person(Target must be grappled), Hypnotic Pattern, Phantasmal Killer.
Do Unto Others. Once per round when the Arcane Golem Guardian is dealt damage its shield pulses and radiant damage equal to what it was dealt to explode out in a 15 ft radius.
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