Large Construct
AC 19 Natural armor    Initiative +0 (10)
HP 50 (10d10)
Speed 20 ft.
Mod Save
STR 22 +6 +9
DEX 1 −5 −5
CON 16 +3 +3
Mod Save
INT 1 −5 −5
WIS 1 −5 −5
CHA 1 −5 −5
Resistances Acid, Cold; Bludgeoning, Piercing, and Slashing from Nonmagical Attacks
Gear 10 rocks
Senses Passive Perception 1
Languages None
CR 5 (XP 1,800; PB +3)
Traits

Loading. The catapult takes 1 turn to load and 1 turn to fire.

Long range. The catapult has a range of 200/600, but it can't shoot in a 40 foot sphere centered on it.

Crew. The catapult needs 5 people to use it correctly: 2 people to push it, 2 people to load and fire it, and the person who gives orders to the rest.

 Siege weapon. The catapult deals double damage to structures.

 

Actions

Load. Loads the catapult, so that it can fire the next round.

Catapult rock. ranged weapon attack: +9 to hit, range 200/600 ft., 1 target. Hit: 45 (3d12+ 9) bludgeoning damage.

Previous Versions

Name Date Modified Views Adds Version Actions
2/10/2026 10:28:21 AM
2
2
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Coming Soon

Habitat: Any

KodiakAlexander

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