Ability Score Increases. Gain +2 to all Stats due to your Race, then gain +2 to Charisma and Dexteirty and +1 to Constitution because of your Class.
Draconic Features: Double your Maximum HP, as long as you arent wearing armour gain an AC bonus equal to your Charisma, you have a Fly Speed equal to your walking speed. Increase the Damage by all Damage you do by 6d8 Necrotic Damage that Ignores Resistnace,
Gathering Shadows: When a Creature is effected by any of your abilities, you increase the Damage or Healing you do by an amount equal to your Charisma Score (24)
Items: Bracer of Defence, Shadows Embrace, Amulet of the Draconic Devotion
Amulet of Draconic Devotion +3: You may use your Draconic Deovtion an Additional time per Long Rest, and your Spell Attack and Spell Save DC and Healing is Increased by 3.
Bracers of Defence: While you aren't wearing arour gain +2 to AC.
Shadows Embrace: A Long Slender Curved Sword made of Dragonbone, a dragons eye makes it pomel, the blade have shadowy smoke wafting from it, while equipped you have +3 to Spell Save DC and Spell Attacks and Melee Attack and Damage with this Weapon Additionally each time you deal Necrotic Damage your next source of healing heals for that amount extra on each Target it Heals.
Spellcasting. Spell Save DC 24, Spell Attack +18
- (4) Shield, Bane, Bless, Guiding Bolt, Healing Word, Inflict Wounds, Shield of Faith
- (3) Profane Protection, Weave Tap, Lesser Restoration, Spirtual Weapon (Deals Necrotic Damage)
- (3) Haste, Dispel Magic, Revivfy, Spirit Guardians, Sending
- (3) Abjurer's Glyph, Spirit Link, Aura of Life, Death Ward
- (2) Aegis, Legend Lore, Mass Cure Wounds, Hallow, Greater Restoration
- (1) Beacon of Replication, Heal, Harm, Hero's Feast
- (1) Etherealness
Multi Attack. Make 2 Shadows Embrace Attacks..
Shadows Embrace. Melee Weapon Attack, 1 target, 5ft range, 1d20+18 to hit, 1d12+7 Slashing Damage and 8d6+7 Necrotic Damage.
Draconic Devotion: (1 (2)/Day) Choose one of the following options:
Ruin: Choose a 40ft Sphere within 120ft of you, all Creatures of your Choice within it make a DC 24 Charisma Saving Throw on a fail they take your level D12 ( 13d12+24) Necrotic Damage then take double damage from their next instance of damage.
Preservation: Choose a 40ft Sphere within 120ft of you, all Creatures within the Sphere of your Choosing Heal for your level D12 ( 13d12 +24) HP and then gain Temporary Hit Points equal to their Current Hit Points, they are Resistant to all Damage until the Start of Their Next turn.
From Life, Death. When you Heal a Creature you may attempt to Deal Necrotic Damage equal to the amount healed to a Creature within 30ft of you, it makes a DC 21 Constitution Saving Throw taking half damage on a pass.
From Death, Life: When you Damage a Creature you may Heal a Creature within 30ft of you for the amount of Damage it did.
Spirtual Weapon: Melee Spell Attack, 1d20+18 to hit, 1d8 (per Spell Level +7 Force Dmaage.
Wings of Shadow: Target 1 Creature within 60ft, the target gains invisability until the start of your next turn, and gain a flight speed equal to your movement Speed.
Shield. When you are the target of an Attack increase your AC by 5 until the start of your next turn.
Aegis: When you would take damage you tae 0 damage instead from the triggering damage and the next two instances of damage, at 7th level spell that blocks an additinal instance of damage and at 9th level spell slot blocks 2 additional instances of damage.
Profane Protection: When a Creature within 30ft of you makes a Saving Throw you can expend a Hit Die, roll the die only and add an amount equal to that roll to the Saving Throw and Saving Throws of that type until the start of your next turn.
Shadow Flesh: When a Creature within 30ft of you is targetted with an Attack, increase their AC by your Charisma Modifier until the Start of their next Turn, if they have Temporary Hit Points, double this Bonus.
Description
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