Large Beast, Typically Lawful Evil
Armor Class 14 (natural armor)
Hit Points 42 (7d10 + 15)
Speed 50 ft.
STR
17 (+3)
DEX
15 (+2)
CON
15 (+2)
INT
3 (-4)
WIS
12 (+1)
CHA
7 (-2)
Skills Perception +3, Stealth +4
Damage Resistances Necrotic
Senses Passive Perception 13
Languages --
Challenge 2 (450 XP)
Proficiency Bonus +2
Traits

Keen Hearing and Smell. The wolf has advantage on Wisdom (Perception) checks that rely on hearing or smell.

Pack Tactics. The wolf has advantage on an attack roll against a creature if at least one of the wolf's allies is within 5 feet of the creature and the ally isn't incapacitated.

Actions

Bite. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 10 (2d6 + 3) piercing damage. If the target is a creature, it must succeed on a DC 13 Strength saving throw or be knocked prone.

Necrotic Breath (Recharge 5-6). Constitution Saving Throw: DC 12, each creature in a 15-foot Cone. Failure: 18 (4d8) Necrotic damage. Success: Half damage.

Description

These wolves are found in the Svalich Woods of Barovia. Empowered by their master and the magic of the realm, these wolves tend to become pack leaders of the more mundane wolves of the area.

Monster Tags: Misc Creature

Habitat: ForestHill

Dumenloth

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