Huge Construct, Lawful Evil
Armor Class 14 Natural Armor
Hit Points 157 (15d12 + 60)
Speed 40 ft., Climb 30 ft.
STR
23 (+6)
DEX
10 (+0)
CON
18 (+4)
INT
4 (-3)
WIS
10 (+0)
CHA
5 (-3)
Saving Throws STR +12, CON +10
Damage Resistances Fire; Bludgeoning, Piercing, and Slashing from Nonmagical Attacks
Damage Immunities Psychic
Condition Immunities Exhaustion, Frightened
Senses Passive Perception 10
Languages understands Giant
Challenge 7 (2,900 XP)
Proficiency Bonus +3
Traits

Immutable Form. The Cannonback Giant is immune to any spell or effect that would alter its form.

Siege Monster. The Cannonback Giant deals double damage to objects and structures.

 

Actions

Multiattack. The Cannonback Giant makes two fist attacks. When it has a crew of at least one creature to use their action to load its castle cracker cannon or already has a cannonball loaded, it can use the cannon in place of one of its fist attacks.

Fist. Melee Weapon Attack: +9 to hit, reach 10 ft., one target. Hit: 22 (3d10 + 6) bludgeoning damage.

Castlecracker Cannon. Ranged Weapon Attack: +6 to hit, range 600/2400 ft., one target. Hit: 44 (8d10)bludgeoning damage. Each creature within 5 feet of the target must make a DC 15 Dexterity saving throw, taking 25 (7d6) thunder damage on a failed save, or half as much damage on a successful one. Objects not worn or carried and structures automatically fail the saving throw.

 

Description

Metal Brutes. Every good performance can make use of an explosive entrance, and there are few things more iconic in doing so than a large cannon – and a mobile one at that. Calling the Cannonback giants of the Dark Carnival “giants” is a misnomer, for they are far more akin to constructs than giants despite the exposed sinew near their joints. Perhaps they were once giants – or maybe even giant apes with how they stride on their knuckles – but any semblance of life or sentience they may have once possessed is gone. They respond to outside stimuli such as orders or being attacked but left to their own devices they are as still and vacant of thought as the cannons on their back.

Siegebreaker. When not being used to start off a show or assist a Daredevil in their feats of speed, Cannonback Giants are deployed to the Dark Ringmaster’s wars as engines of structural annihilation. Platforms are often installed on their shoulders to station Dark Carnival mercenaries responsible for reloading their cannon, who in turn are equipped with ranged weapons of their own to fend off enemies who would seek to bring down their ticket to victory – assuming those fool enough to try can survive being crushed under the giant’s fists or feet.

irishturtlewitch

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