Medium Undead, Typically Neutral Evil
Armor Class 12 Natural
Hit Points 20 (4d8 + 4)
Speed 30 ft.
STR
9 (-1)
DEX
13 (+1)
CON
11 (+0)
INT
9 (-1)
WIS
8 (-1)
CHA
4 (-3)
Damage Vulnerabilities Bludgeoning, Radiant
Damage Immunities Fire, Poison
Condition Immunities Exhaustion, Poisoned
Senses Darkvision, Passive Perception 9
Languages Only knows languages it knew in life.
Challenge 2 (450 XP)
Proficiency Bonus +2
Traits

Charge and Blast. After the Blazing Skeleton moves, as an action it may move again up to its full speed, as it does the fire surrounding it roars wildly. When it stops the skeletons mouth exudes a silent scream and fire blasts out in a 10ft. sphere doing  14(2d10+4) fire damage to all (including itself) in range. Dex save 14 for 1/2.

Undead Restoration. If the Blazing skeleton is reduced to 0 hit pints but is not hit with holy water, radiant damage or similar, on the next round it will re-assemble with 10 HP and take its turn as normal.

 

Actions

Fiery Touch. Melee Weapon Attack: +5 to hit, reach 5 ft., 1 target. Hit: 9 (2d6 + 2) [fire] damage. 

 Fire Blast. RangedWeapon Attack: +3 to hit, range 120 ft., 1 target. Hit: 14 (2d10 + 4) [fire] damage, Dex save 14 for 1/2. Hit or miss it also explodes hitting everything in a 5ft. radius of its original target for 7(1d10+4) fire damage. Dex save 14 for 1/2.

Reactions

Reaction Name. Enter the description for your action.

Legendary Actions

Enter the description for how legendary actions work for your monster here.

Legendary Action Name (Costs # Actions). Enter the description for your legendary action.

Description

The Blazing Skeleton looks like any normal skeleton... until it ignites. It may ignite as a free action.

It then illuminates bright light for 10 ft. and dim light up to 20 ft. as the fire flickers and licks around it.

Lair and Lair Actions

Enter a description of your monster's lair here.

Lair Actions

On initiative count # (losing initiative ties), the [monster name] takes a lair action to cause one of the following effects; the [monster name] can’t use the same effect two rounds in a row:

  • Enter a description for a lair action.
  • Enter a description for a lair action.

Regional Effects

The region containing a legendary [monster name]’s lair is [enter the effect description], which creates one or more of the following effects:

  • Enter a regional effect description.
  • Enter a regional effect description.

If the [monster name] dies, these effects fade over the course of #d# days.

Orbazm

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