Gargantuan Dragon (Mind Flayer), Lawful Evil
Armor Class 23 Natural Armor
Hit Points 820 (40d20 + 400)
Speed 70 ft., Fly 100 ft. Clumsy
STR
30 (+10)
DEX
22 (+6)
CON
30 (+10)
INT
30 (+10)
WIS
24 (+7)
CHA
22 (+6)
Saving Throws DEX +15, CON +19, INT +19, WIS +16
Skills Deception +15, History +19, Insight +25, Intimidation +15, Perception +25, Persuasion +15, Stealth +15
Damage Resistances Bludgeoning, Piercing, and Slashing from Nonmagical Attacks
Condition Immunities Charmed, Frightened, Paralyzed, Poisoned, Unconscious
Senses Darkvision 300 ft., Truesight 120 ft., Passive Perception 35
Languages Abyssal, Celestial, Common, Deep Speech, Draconic, Elvish, Godstongue, Telepathy 3 miles, Undercommon
Challenge 30 (155,000 XP)
Proficiency Bonus +9
Traits

Awakening (Recharges after a rest). When the brainstealer dragon is reduced to 0 hit points, its current hit point total instead resets to 575, any expended legendary resistances are restored, it gains access to its mythic abilities, and the brainstealer dragon regains any expended spells other then feeblemind, time stop and wish. Additionally, award a party an additional 120,000 XP (275,000 XP total) for defeating the brainstealer dragon after it awakens.

Creature Sense. The brainstealer dragon is aware of the presence of creatures within 3 miles of it that have an Intelligence score. It knows the distance and direction of each creature, each one’s Intelligence score, and any magic or psionics that they may have. A creature protected by a mind blank spell, a nondetection spell, or similar magic can’t be perceived in this manner unless the brainstealer dragon succeeds on an intelligence save against the caster spell save DC.

Innate Spellcasting (Psionics). The brainstealer dragon's innate spellcasting ability is Intelligence (spell save DC 27, +19 to-hit with spell attacks). It can innately cast the following spells, requiring no components:

At will: detect thoughts, levitate, mind sliver (at max version)
5/day each: enemies abound, fear, Tasha's mind whip (5th level version)
3/day each: dominate monster, major image, mental prison, plane shift (self only)
1/day each: feeblemind

Innate Spellcasting (Aracne). The brainstealer dragon's innate spellcasting ability is Charisma (spell save DC 23, +15 to-hit with spell attacks). It can innately cast the following spells, requiring no components:

At will: hold person, shield
5/day each: counterspell
3/day each: banishment, greater invisibility
1/day each: globe of invunrability (8th level version), teleport, time stop, wish

Legendary Resistance (8/Day). If the brainstealer dragon fails a saving throw, it can choose to succeed instead.

Limited Magic Immunity. The braistealer dragon is not effected by spells of 5th level or lower enless it wishes to be.

Supreme Pyconics. The brainstealer dragon can concentrate on 3 different spells at once, and has advantage on saving throws that would end its concentration.

Actions

Multiattack. The brainstealer dragon can use its Frightful Presence. It then makes three attacks: two with its claws and one with its tentacles.

Claw. Melee Weapon Attack: +15 to hit, reach 30 ft., one target. Hit: 24 (4d6 + 10) slashing damage. 

Tail. Melee Weapon Attack: +15 to hit, reach 20 ft., one target. Hit: 31 (6d6 + 10) slashing damage. If the target is a creature it must succeed a DC 27 Strength saving throw or be knocked prone.

Tentacles. Melee Weapon Attack: +16 to hit, reach 40 ft., one creature. Hit: 46 (4d12 + 20) psychic damage. If the target is huge or smaller, it is grappled (escape DC 22) and must succeed on a DC 24 Intelligence saving throw or be stunned until this grapple ends.

Extract Brain. Melee Weapon Attack: +16 to hit, reach 25 ft., one incapacitated humanoid grappled by the dragon. Hit: The target takes 132 (24d10) piercing damage. If this damage reduces the target to 0 hit points, the brainstealer dragon kills the target by extracting and devouring its brain.

Frightful Presence. Each creature of the brainstealer dragon's choice that is within 200 feet of the brainstealer dragon and aware of it must succeed on a DC 26 Wisdom saving throw or become frightened for 1 minute. A creature can repeat the saving throw at the end of each turn, ending its effect on itself on a success. If a creature's saving throw is successful or the effect ends, the creature is immune to the brainstealer dragon's Frightful Presence for the next 24 hours.

Mind Blast (Recharge 3-6). The brainstealer dragon magically emits psychic energy in a 400-foot sphere centered on itself. Each creature in that area must succeed on a DC 27 Intelligence saving throw or take 200 (20d10 + 10) psychic damage and be stunned for 1 minute. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.

Bonus Actions

Bonus Action Name. Enter the description for how bonus actions work for your monster here.

Reactions

Reaction Name. Enter the description for your action.

Legendary Actions

The brainstealer dragon can take 8 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature's turn. The brainstealer dragon regains spent legendary actions at the start of its turn.

Cast a Spell (Costs 2/3 actions). The brainstealer dragon casts one of their spells. Can use an extra legendary action to cast a second spell.

Detect. The brainstealer dragon makes a Wisdom (Perception) check.

Detect Thoughts. The brainstealer dragon casts detect thoughts.

Tentacle or Tail Attack. The brainstealer dragon makes an attack with its tentacles or its tail.

Psychic Shriek (Costs 3 Actions). The brainstealer dragon emits a wave of psionic energy. Each creature with an Intelligence score of 3 or higher within 30 feet of the brainstealer dragon must make a DC 27 Intelligence saving throw, taking 91 (18d8 + 10) psychic damage on a failed save, or half as much on a successful one. The dragon then teleports up to 120 feet away.

Pyconic Call (Costs 3 Actions). The brainstealer dragon calls out to it Mind Flayer allies, it uses its psionic energy to transport them to assist it in battle. Calls all available mindflayers.

Mythic Actions

After the brainstealer dragon's mythic trait is active, it can use the following mythic abilities as legendary actions for up to 3 hours.

Mass Dominate Monster (Costs 3 actions). The brainstealer dragon effects up to 10 (or its intelligence modifier) within 100ft of it as if by the dominate monster spell; however the save DC for this attack is 30 instead of its normal DC of 27 and the duration is 48 hours instead of only 1, additionally, the brainstealer can take precise control of the targeted creatures as a bonus action instead of an action, as well it does not use its reaction to make the target use a reaction.

Description

Enter a general description for your monster here.

Lair and Lair Actions

Lair Actions

On initiative count 20 (losing initiative ties), the brainstealer dragon takes a lair action to cause one of the following effects; the brainstealer dragon can’t use the same effect two rounds in a row:

  • Drawing on the latent psychic energy collecting in its cavern, the brainstealer dragon forces up to 5 creatures it can see to break concentration on any spell they are concentrating on unless each of those creatures succeeds on a DC 27 Constitution saving throw.
  • The brainstealer dragon emits a psychic signal that confuses creatures in a 50-foot-radius sphere, centered on a point it can see within 200 feet of it. A creature in the area must succeed on a DC 27 Intelligence saving throw or become incapacitated until the end of its next turn.
  • The brainstealer dragon chooses a 10-foot square on the ground that it can see within 200 feet of it. The ground in that area turns into 5-foot deep acidic slime. When the slime appears, each creature on the ground in that area must succeed on a DC 24 Dexterity saving throw, or sink into the slime and become restrained. A creature can use its action to make a DC 19 Strength (Athletics) check, freeing itself or a creature within reach, ending the condition on a success. A creature that ends its turn in the slime takes 35 (10d6) acid damage. The slime is considered difficult terrain.

Regional Effects

The region containing a legendary brainstealer dragon’s lair is warped by the by the brainstealer dragon's psionics, which creates one or more of the following effects:

  • Creatures with an Intelligence score of 3 or higher find that they are able to communicate telepathically with one another. The brainstealer dragon is able to hear all mental communications.
  • A faint hum can be heard mentally within 5 miles of the brainstealer dragon’s lair. The closer a creature gets to the lair, the louder the hum becomes.
  • Cavern walls within 5 miles of the dragon’s lair are unnaturally smooth and slick with a thin layer of mucus.

If the brainstealer dragon dies, these effects end immediately, but the cavern walls remain smooth.

THIS ENTIRE CREATURE IS BASED OFF OF TheUnknownz creature. Linked Here: ht tps://www.dndbeyond.com/monsters/3135812-brainstealer-dragon-greatwyrm

Habitat: Underdark

KarlManfred

Comments

Posts Quoted:
Reply
Clear All Quotes