Shapechanger. The werebeaver can use its action to polymorph into a boar-humanoid hybrid or into a boar, or back into its true form, which is humanoid. Its statistics, other than its AC, are the same in each form. Any equipment it is wearing or carrying isn't transformed. It reverts to its true form if it dies.
Dive (Beaver or Hybrid form): The Werebeaver can dive into water and disappear from combat (no attack of opportunity). Next turn it can resurface gaining a surprise attack
Shield: (Beaver or Hybrid form): Werebeaver can use a reaction to use its tail as a shield gaining +2 AC for one attack
Multiattack (Humanoid or Hybrid Form Only). The werebeaver makes two attacks, only one of which can be with its tusks.
Claws Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: (1d6 + 3) slashing damage.
Bite (Beaver or Hybrid Form Only). Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 10 (2d6 + 3) piercing damage. If the target is a humanoid, it must succeed on a DC 12 Constitution saving throw or be cursed with werebeaver lycanthropy.
Slap: (Beaver or hybrid form only): Melee Weapon Attack +3 to hit, 5ft, one target. Hit (1d8+3) bludgeoning damage. On Crit. 19-20 knocks to ground on failed DC 13 Dex. Saving throw
Wooden Spear: (Humanoid or Hybrid Form only): Melee Attack +3 o hit, 10ft, one target. Hit (1d8+3) Piercing damage
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