Medium Construct, Neutral
AC 15    Initiative +1 (11)
HP 20 (3d8 + 5)
Speed 40 ft.
Mod Save
STR 14 +2 +4
DEX 12 +1 +3
CON 13 +1 +3
Mod Save
INT 4 −3 −1
WIS 10 +0 +2
CHA 6 −2 +0
Skills Acrobatics +3, Athletics +4, Intimidation +4, Perception +2, Stealth +3
Immunities Poison, Psychic; Charmed, Exhaustion, Poisoned
Senses Darkvision 60 ft.; Passive Perception 10
Languages Common, Dwarvish, Gnomish Understands the languages you know
CR 0 (XP 10; PB +2)
Traits

Steel Bond. Add your Proficiency Bonus to any ability check or saving throw the defender makes.

 

Actions

Force-Empowered Rend. Melee Attack Roll: Bonus equals your spell attack modifier, reach 5 ft. Hit: 1d8 + 2 plus your Intelligence modifier Force damage.

Repair (3/Day). The defender, or one Construct or object it can see within 5 feet of itself, regains a number of Hit Points equal to 2d8 plus your Intelligence modifier.

Reactions

Deflect Attack. Trigger: A creature the defender can see within 5 feet of itself makes an attack roll against a creature other than the defender. Response: The triggering creature makes the attack roll with Disadvantage.

Description

AC 12 + your Intelligence modifier

HP 5 + five times your Artificer level (the defender has a number of Hit Dice [d8s] equal to your Artificer level)

Habitat: Urban

Nicko_Noerre

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