| Mod | Save | ||
|---|---|---|---|
| STR | 14 | +2 | +4 |
| DEX | 12 | +1 | +3 |
| CON | 13 | +1 | +3 |
| Mod | Save | ||
|---|---|---|---|
| INT | 4 | −3 | −1 |
| WIS | 10 | +0 | +2 |
| CHA | 6 | −2 | +0 |
Steel Bond. Add your Proficiency Bonus to any ability check or saving throw the defender makes.
Force-Empowered Rend. Melee Attack Roll: Bonus equals your spell attack modifier, reach 5 ft. Hit: 1d8 + 2 plus your Intelligence modifier Force damage.
Repair (3/Day). The defender, or one Construct or object it can see within 5 feet of itself, regains a number of Hit Points equal to 2d8 plus your Intelligence modifier.
Deflect Attack. Trigger: A creature the defender can see within 5 feet of itself makes an attack roll against a creature other than the defender. Response: The triggering creature makes the attack roll with Disadvantage.
Description
AC 12 + your Intelligence modifier
HP 5 + five times your Artificer level (the defender has a number of Hit Dice [d8s] equal to your Artificer level)
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