Armor Class
13
natural armor
Hit Points
7
(2d6)
Speed
30 ft., Swim 30 ft.
STR
8
(-1)
DEX
16
(+3)
CON
11
(+0)
INT
10
(+0)
WIS
8
(-1)
CHA
8
(-1)
Skills
Stealth +6
Senses
Darkvision 60 ft., Passive Perception 9
Languages
Common, Goblin
Challenge
1/2 (100 XP)
Proficiency Bonus
+2
Traits
Actions
Claw. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 5 (1d6 + 2) slashing damage.
Description
Aquatic goblin are primarily build for water-based mobility, These abilities manifest as nose slits that can shut airtight, gills on their neck and webbed finger and tose. Some even have fins on their elbows, shoulder blade and calves.
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