Small Humanoid (Goblinoid), Neutral Evil
Armor Class 13 natural armor
Hit Points 7 (2d6)
Speed 30 ft., Swim 30 ft.
STR
8 (-1)
DEX
16 (+3)
CON
11 (+0)
INT
10 (+0)
WIS
8 (-1)
CHA
8 (-1)
Skills Stealth +6
Senses Darkvision 60 ft., Passive Perception 9
Languages Common, Goblin
Challenge 1/2 (100 XP)
Proficiency Bonus +2
Traits

Nimble Escape. The goblin can take the Disengage or Hide action as a bonus action on each of its turns.

Water breathing. The goblin can breathe air and water.

advantage on athletics check to swim

Actions

Claw. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 5 (1d6 + 2) slashing damage.

Description

Aquatic goblin are primarily build for water-based mobility, These abilities manifest as nose slits that can shut airtight, gills on their neck and webbed finger and tose. Some even have fins on their elbows, shoulder blade and calves.

Monster Tags: Goblinoid

Habitat: SwampUnderwater

EleKTriiK

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