Huge Dragon, Any Alignment
AC 19 Natural Armor    Initiative +11 (21)
HP 199 (29d12 + 76)
Speed 80 ft., Walk 40 ft.
Mod Save
STR 18 +4 +4
DEX 12 +1 +1
CON 18 +4 +4
Mod Save
INT 16 +3 +3
WIS 18 +4 +4
CHA 20 +5 +5
Skills Deception +10, Persuasion +10
Immunities Fire
Senses Blindsight 60ft, Darkvision 120ft; Passive Perception 14
Languages Draconic, Common
CR 16 (XP 15,000; PB +5)
Traits
Draconic Font. While within 60 feet of the archon dragon, all members of the dragon’s hoard have the Sorcery Point cost of their Metamagic reduced by one (to a minimum of one).
Legendary Resistance (3/Day, or 4/Day in Lair). If the archon dragon fails a saving throw, it can choose to succeed instead.
Sorcerous Siphon. When a member of the archon dragon’s hoard spends Sorcery Points to perform Metamagic, the dragon immediately regains one expended use of its Metamagic.
Syndicate Tactics. The archon dragon and all members of its hoard cannot have Disadvantage on any saving throw as long as they are within 5 feet of member of the hoard.
Actions
Multiattack. The dragon makes three Rend attacks. It can replace up to two Rend attacks with uses of Spellcasting.
Rend. Melee Weapon Attack: +9 to hit, reach 10 ft., one target. Hit: 15 (2d10 + 4) Slashing damage plus 4 (1d8) Fire damage.
Archon Breath (Recharge 5–6). Charisma Saving Throw: DC 18, each creature in a 15-foot Cone. Failure: 55 (10d10) Fire damage. Success: Half damage. Each creature in the area that is part of the archon dragon’s hoard takes no damage and regains three Sorcery Points.
Metamagic. The archon dragon can manipulate its spells using Metamagic. Its number of uses of each Metamagic option vary:
2/Day Each: Careful Spell, Transmuted Spell
1/Day Each: Heightened Spell, Twinned Spell
Spellcasting. The archon dragon casts one of the following spells, requiring no Material components and using Charisma as the spellcasting ability (spell save DC 18, +10 to hit with spell attacks):
At Will: Detect Magic, Fireball, Scorching Ray, Shapechange (Humanoid form only, no Temporary Hit Points gained from the spell, and no Concentration or Temporary Hit Points required to maintain the spell)
2/Day Each: Blight, Haste, Shatter, Wall of Fire
1/Day Each: Dominate Person, Sunbeam
Legendary Actions
Legendary Action Uses: 3 (4 in Lair). Immediately after another creature’s turn, the dragon can expend a use to take one of the following actions. The dragon regains all expended uses at the start of each of its turns.
Sorcerous Presence. Constitution Saving Throw: DC 18, each creature in a 30-foot-radius Sphere centered on the dragon. Failure: 10 (3d6) Fire damage, and the target must roll on the Wild Magic Surge table immediately after casting any leveled spell or cantrip until the end of its next turn.
Archon’s Call. The dragon summons a member of its hoard to an unoccupied space within 30 feet of itself (if any are available). The dragon can’t take this action again until the start of its next turn. Pounce. The dragon moves up to half its Speed, and it makes one Rend attack.
Pounce. The dragon moves up to half its Speed, and it makes one Rend attack.

Description

Out of all warden dragons, archon dragons seek to form the most close-knit communities out of their hoards, where hoard members and dragon share the strongest and most personal bonds—but this does not mean that archon dragons are above evil, A young archon dragon will seek out hoard- mates among those who have traditionally been rejected by society. Archon dragons specifically look for those who are powerless, destitute, and desperate for community, and give them power of their own. They are magical batteries, and those who join their hoard develop sorcerous powers just from proximity to the archon. Finally having both a community to call their own and access to a power they never had before often makes the members of an archon dragon’s hoard incredibly loyal to the hoard, and to the dragon who leads it. This is an incredibly potent combination, and, in the claws of the wrong dragon, a deadly one. An archon dragon hoard is often called a “syndicate,” although some just refer to it as a family. Because archon dragons deliberately target people ostracized by society, syndicates that grow powerful and large enough often take over the criminal underbellies of cities. Unlike mundane syndicates, though, the members of the hoard have access not only to the powerful connections that the hoard affords them, but literal sorcerous powers. The member of the hoard who shows the most unwavering loyalty to the syndicate is, in return, given the most sorcerous power. The archon dragon chooses one of these most loyal members as their heir, called their prince; eventually, the prince will receive the archon dragon’s very essence and become an archon dragon themselves. However, the implied threat is obvious. Members of a syndicate hoard know all too well that everything they have acquired is because of the connections and the power that their dragon leader has granted them—and what one hand gives, the other can take away. Those who leave the syndicate or, worse, betray it, find that their sorcerous power was never truly theirs. The dragon can take it away from them just as easily as it was given. It would be a mistake, however, to assume that all archon dragons create their hoards with evil intent in mind. Many syndicates, even criminal ones, endeavor to give a home to those whom society has shunned for any reason, and they are known to be welcoming to any who seek to enter their ranks, regardless of creed, appearance, or past mistakes. There are also quite a few documented cases of archon dragons establishing themselves in orphanages and even leper colonies, taking care of their hoardmates and protecting them from an outside world that has failed them when they needed it most. For this reason, archon dragons are also sometimes referred to as “nanny dragons.”
Drago0609

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