Medium Swarm of Medium beasts, Chaotic Neutral
AC 13 natural armor    Initiative +2 (12)
HP 17 (4d8 + 1)
Speed 50 ft.
Mod Save
STR 15 +2 +2
DEX 15 +2 +4
CON 12 +1 +1
Mod Save
INT 6 −2 −2
WIS 13 +1 +1
CHA 6 −2 −2
Immunities Grappled, Poisoned
Senses Darkvision; Passive Perception 13
Languages Abyssal
CR 2 (XP 450; PB +2)
Traits

Keen Hearing and Smell. The wolf has advantage on Wisdom checks that rely on hearing or smell.

Pack Tactics. The wolf has advantage on attack rolls against a creature if at least one of the wolf's allies is within 5 feet on the creature and the ally isn't incapacitated.

 

Actions

Bite. Melee Weapon Attack +4 to hit, reach 5 ft, one target. Hit: 7(2d4+3) piercing damage. If the attack succeed the target must succeed on a DC 15 strength saving throw or be grappled.

Toxic breath (reach 5-6). The wolf exhales toxic gas in 15-foot cone. Each creature in that area must make a DC 12 Dexterity saving throw, taking 9 (3d6) necrotic damage on a failed save, or half as much damage on a successful one.

Devourer. One round after the successful grapple, grappled creature must succeed a DC 12 dexterity saving throw or else there limb is severed.   

Description

A medium size beast with rotten flesh, toxic breath and sharp bones sticking out from there body. They always roam in packs of at least four.

Previous Versions

Name Date Modified Views Adds Version Actions
4/6/2026 8:46:46 PM
1
0
1
Coming Soon

Habitat: Forest

Kazuto777

Comments

Posts Quoted:
Reply
Clear All Quotes