| Mod | Save | ||
|---|---|---|---|
| STR | 15 | +2 | +2 |
| DEX | 15 | +2 | +4 |
| CON | 12 | +1 | +1 |
| Mod | Save | ||
|---|---|---|---|
| INT | 6 | −2 | −2 |
| WIS | 13 | +1 | +1 |
| CHA | 6 | −2 | −2 |
Keen Hearing and Smell. The wolf has advantage on Wisdom checks that rely on hearing or smell.
Pack Tactics. The wolf has advantage on attack rolls against a creature if at least one of the wolf's allies is within 5 feet on the creature and the ally isn't incapacitated.
Bite. Melee Weapon Attack +4 to hit, reach 5 ft, one target. Hit: 7(2d4+3) piercing damage. If the attack succeed the target must succeed on a DC 15 strength saving throw or be grappled.
Toxic breath (reach 5-6). The wolf exhales toxic gas in 15-foot cone. Each creature in that area must make a DC 12 Dexterity saving throw, taking 9 (3d6) necrotic damage on a failed save, or half as much damage on a successful one.
Devourer. One round after the successful grapple, grappled creature must succeed a DC 12 dexterity saving throw or else there limb is severed.
Description
A medium size beast with rotten flesh, toxic breath and sharp bones sticking out from there body. They always roam in packs of at least four.
Previous Versions
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4/6/2026 8:46:46 PM
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Coming Soon
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