| Mod | Save | ||
|---|---|---|---|
| STR | 10 | +0 | +0 |
| DEX | 10 | +0 | +4 |
| CON | 16 | +3 | +7 |
| Mod | Save | ||
|---|---|---|---|
| INT | 20 | +5 | +9 |
| WIS | 16 | +3 | +7 |
| CHA | 12 | +1 | +1 |
Academy Rings (1/Day). The Bound Priest of the Five can cast a spell from Spellcasting without expending a use of it.
The Bound Priest of the Five can make 2 attacks with it's infernal chain, it can choose to replace one attack with a spell.
Bound Infernal Chain. Melee or Ranged Attack Roll: +12, reach 5 ft. or range 30 ft. Hit: 21 (3d10 + 6) Bludgeoning, Fire, or Lightning damage (The Priest's choice).
Spellcasting (1/Round). The priest casts can forgo one attack to cast one of the following spells, using Intelligence as the spellcasting ability (spell save DC 20, +13 to spell attacks):
At Will: Mage Armor (included above), Mage Hand, Sending
2/Day Each: Banishment, Dimension Door, Wall of Force,Hold Person
Teleport. The priest can teleports to an unoccupied space he can see within 60 feet as a bonus action once per day.
Counterspell. The priest casts Counterspell in response to that spell's trigger, using the spellcasting ability from Spellcasting.
The priest can forgo one attack to attempt to subjugate a character casting Shackles of Suppression on individual. The spell is concentrated based as such they can maintain only one person shackled at a time in this manner.
Shackles of Suppression (Recharge 5–6). The priest can forgo one attack to conjure a spectral collar formed of glowing runed chains and launch it at a creature within range. The target must make a Constitution saving throw against his spell save DC (20). On a failure, they are bound by the Shackles of Suppression, and the following effects take hold:
Suppressed Potential: The creature’s positive ability score modifiers no longer apply to attack rolls, saving throws, skill checks, AC, or other rolls. Any bonuses are treated as +0. Negative modifiers still apply.
Crushing Disadvantage: The creature has disadvantage on all attack rolls, saving throws, and ability checks.
Slowed by Chains: The creature’s speed is reduced to 10 feet, and it cannot Dash or take reactions.
Chains lash out from the collar and loosely float behind the creature, anchoring them with magical weight. The collar glows with the sigil of the caster and rattles softly when the creature tries to resist.
Description
The Chain Priest wields an internal magical flail known as the Infernal Chain. When not in use, the chain coils beneath the skin of his arm like a blackened tattoo.
If the priest dies, the chain retracts and becomes inert for 1 minute before reforming as a physical weapon.
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