Large Construct, Unaligned
AC 15 Natural    Initiative −1 (9)
HP 51 (6d10 + 18)
Speed 30 ft.
Mod Save
STR 16 +3 +3
DEX 8 −1 −1
CON 16 +3 +10
Mod Save
INT 5 −3 −3
WIS 10 +0 +0
CHA 3 −4 −4
Immunities Poison, Psychic; Charmed, Exhaustion, Frightened, Paralyzed, Petrified, Poisoned
Senses Blindsight 10, Darkvision 60; Passive Perception 10
Languages None
CR 3 (XP 700; PB +2)
Traits
Traits
Bound. The sentinel is magically bound to an amulet worn by Inquisitor Vane. As long as Vane is within 60 feet of the sentinel, half of any damage Vane takes (rounded down) is transferred to the sentinel instead.
Simplified Regeneration. The sentinel regains 5 Hit Points at the start of its turn if it has at least 1 Hit Point.
Actions
Multiattack. The sentinel makes two Slam attacks.
Slam. Melee Weapon Attack: +5, reach 5 ft. Hit: 10 (2d6 + 3) bludgeoning damage.
 

 

 

Reactions

Shield (1/Round). When a creature makes an attack roll against Vane while the sentinel is within 5 feet of him, the sentinel grants Vane a +2 bonus to AC against that attack.

Description

the Shield Guardian is an imposing, humanoid automaton that stands roughly 9 feet tall and weighs over 1200lbs. Though their exact appearance varies by creator.

Mog_okh

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