AC
15
Natural
Initiative
−1 (9)
HP
51
(6d10 + 18)
Speed
30 ft.
| Mod | Save | ||
|---|---|---|---|
| STR | 16 | +3 | +3 |
| DEX | 8 | −1 | −1 |
| CON | 16 | +3 | +10 |
| Mod | Save | ||
|---|---|---|---|
| INT | 5 | −3 | −3 |
| WIS | 10 | +0 | +0 |
| CHA | 3 | −4 | −4 |
Immunities
Poison, Psychic; Charmed, Exhaustion, Frightened, Paralyzed, Petrified, Poisoned
Senses
Blindsight 10, Darkvision 60; Passive Perception 10
Languages
None
CR
3 (XP 700; PB +2)
Traits
Traits
Bound. The sentinel is magically bound to an amulet worn by Inquisitor Vane. As long as Vane is within 60 feet of the sentinel, half of any damage Vane takes (rounded down) is transferred to the sentinel instead.
Simplified Regeneration. The sentinel regains 5 Hit Points at the start of its turn if it has at least 1 Hit Point.
Actions
Multiattack. The sentinel makes two Slam attacks.
Slam. Melee Weapon Attack: +5, reach 5 ft. Hit: 10 (2d6 + 3) bludgeoning damage.
Reactions
Shield (1/Round). When a creature makes an attack roll against Vane while the sentinel is within 5 feet of him, the sentinel grants Vane a +2 bonus to AC against that attack.
Description
the Shield Guardian is an imposing, humanoid automaton that stands roughly 9 feet tall and weighs over 1200lbs. Though their exact appearance varies by creator.
Comments