Alert. The canoloth cannot be surprised and other creatures do not gain advantage on attack rolls against against it as a result of being unseen by it.
Keen Hearing and Smell. The canoloth has advantage on Wisdom (Perception) checks that rely on hearing or smell.
Magic Resistance. The canoloth has advantage on saving throws against spells and other magical effects.
Magic Weapons. The canoloth’s weapon attacks are magical.
Multiattack. The canoloth makes three attacks: two with its claws and one with its bite or tongue.
Bite. Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 16 (2d10 + 5) piercing damage.
Claw. Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 14 (2d8 + 5) slashing damage. and the . The scorpion has two claws, each of which can grapple only one target.
Tongue. Melee Weapon Attack: +8 to hit, reach 10 ft., one creature. Hit: 12 (2d6 + 5) piercing damage, and the target must make a DC 16 Strength saving throw or be pulled within 5 ft. of the canoloth and target is grappled (escape DC 18). The canoloth can only grapple one creature with its tongue and can only target this creature with its bite.
Description
The canoloth's canine-like mind make them very loyal yugoloths. Yugoloth leaders use them as personal servants, guards, assassins or retrievers. While not under the heel of a master, they bound through the foul wastes of lower planes in search of lesser creatures to torment.
Canoloths resemble great semi-insectile canines, with their body usually adorned with armor. Their mouth is made from a horizontal and vertical set of teeth and a barbed tongue which it uses to draw in victims. It has no eyes; it relies on smell and hearing.
-
View User Profile
-
Send Message
Posted Jul 15, 2019Canoloth squad were you at?