Medium Or Small Construct, Neutral
Armor Class 14 Natural Armor
Hit Points 60 (8d8 + 28)
Speed
STR
10 (+0)
DEX
16 (+3)
CON
14 (+2)
INT
8 (-1)
WIS
10 (+0)
CHA
8 (-1)
Saving Throws DEX +6
Damage Resistances Force
Condition Immunities Charmed, Frightened, Poisoned
Senses Passive Perception 112
Languages --
Challenge 6 (2,300 XP)
Proficiency Bonus +3
Traits

Traits Description

Ethereal Flicker. The Aetherbound Fragment is partially composed of unstable aether energy, allowing it to move through nonmagical obstacles and walls up to 15 ft.

Unstable Form. When reduced to 0 HP, the fragment has a 50% chance to vanish and reappear at half its hit points on its next turn. This can occur once per combat.

Jittering. The fragment moves erratically, giving it advantage on Dexterity saving throws against area-of-effect attacks and spells.

Aether Resonance. When within 30 ft of the Aether Anchor, its attacks deal +1d6 force or lightning damage due to pulsing aether energy.

Actions

Fragment Strike (Melee). Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 2d10 + 4 force damage.

Aether Pulse (Ranged). Ranged Spell Attack: +6 to hit, range 60 ft., one target. Hit: 2d8 lightning damage.

Bonus Actions

Ethereal Shift. The fragment may move up to 15 ft through walls or obstacles as a bonus action once per turn.

Reactions

Fragment Flicker. When hit by an attack, the fragment can immediately shift 10 ft in any direction through half-solid terrain.

Legendary Actions

Enter the description for how legendary actions work for your monster here.

Legendary Action Name (Costs # Actions). Enter the description for your legendary action.

Mythic Actions

Mythic Action Name. Enter the description for how mythic actions work for your monster here.

Mythic Action Name (Costs # Actions). Enter the description for your mythic action.

Description

"Aetherbound Fragments are unstable shards of memory and aether energy torn from the pulses of the ancient Aether Anchor. They appear as flickering humanoid shapes, their forms incomplete and jittering, like a hologram struggling to stay in focus. Semi-solid and ethereal, they phase through walls and obstacles, striking at anyone who disturbs the anchor or interferes with its arcane machinery. Sparks of blue and violet energy crackle along their edges, and faint pulses echo like the heartbeat of the anchor itself. When damaged, some fragments vanish only to reappear moments later, reforming from the lingering energy in the room. Though individually weaker than a full Aetherbound Echo, their numbers and chaotic movement make them dangerous and unpredictable opponents."

Lair and Lair Actions

Enter a description of your monster's lair here.

Lair Actions

On initiative count # (losing initiative ties), the [monster name] takes a lair action to cause one of the following effects; the [monster name] can’t use the same effect two rounds in a row:

  • Enter a description for a lair action.
  • Enter a description for a lair action.

Regional Effects

The region containing a legendary [monster name]’s lair is [enter the effect description], which creates one or more of the following effects:

  • Enter a regional effect description.
  • Enter a regional effect description.

If the [monster name] dies, these effects fade over the course of #d# days.

punkysyn

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