AC
16
Initiative
+6 (16)
HP
126
(12d10 + 60)
Speed
30 ft., Fly 60 ft.
| Mod | Save | ||
|---|---|---|---|
| STR | 20 | +5 | +5 |
| DEX | 14 | +2 | +2 |
| CON | 20 | +5 | +5 |
| Mod | Save | ||
|---|---|---|---|
| INT | 12 | +1 | +1 |
| WIS | 16 | +3 | +3 |
| CHA | 16 | +3 | +3 |
Skills
Perception +10
Senses
Darkvision 60 ft.; Passive Perception 20
Languages
Understands Draconic but can’t speak
CR
6 (XP 2,300; PB +3)
Actions
Multiattack. The chimera makes one Ram attack, one Bite attack, and one Claw attack. It can replace the Claw attack with a use of Fire Breath if available.
Bite. Melee Attack Roll: +10, reach 5 ft. Hit: 11 (2d6 + 5) Piercing damage, or 19 (4d6 + 5) Piercing damage if the chimera had Advantage on the attack roll.
Claw. Melee Attack Roll: +10, reach 5 ft. Hit: 9 (1d8 + 5) Slashing damage.
Ram. Melee Attack Roll: +10, reach 5 ft. Hit: 10 (1d12 + 5) Bludgeoning damage. If the target is a Large or smaller creature, it has the Prone condition.
Fire Breath (Recharge 5–6). Dexterity Saving Throw: DC 18, each creature in a 15-foot Cone. Failure: 43 (10d8) Fire damage. Success: Half damage.
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