Large Monstrosity, Chaotic Evil
AC 16    Initiative +6 (16)
HP 126 (12d10 + 60)
Speed 30 ft., Fly 60 ft.
Mod Save
STR 20 +5 +5
DEX 14 +2 +2
CON 20 +5 +5
Mod Save
INT 12 +1 +1
WIS 16 +3 +3
CHA 16 +3 +3
Skills Perception +10
Senses Darkvision 60 ft.; Passive Perception 20
Languages Understands Draconic but can’t speak
CR 6 (XP 2,300; PB +3)
Actions

Multiattack. The chimera makes one Ram attack, one Bite attack, and one Claw attack. It can replace the Claw attack with a use of Fire Breath if available.

Bite. Melee Attack Roll: +10, reach 5 ft. Hit: 11 (2d6 + 5) Piercing damage, or 19 (4d6 + 5) Piercing damage if the chimera had Advantage on the attack roll.

Claw. Melee Attack Roll: +10, reach 5 ft. Hit: 9 (1d8 + 5) Slashing damage.

Ram. Melee Attack Roll: +10, reach 5 ft. Hit: 10 (1d12 + 5) Bludgeoning damage. If the target is a Large or smaller creature, it has the Prone condition.

Fire Breath (Recharge 5–6). Dexterity Saving Throw: DC 18, each creature in a 15-foot Cone. Failure: 43 (10d8) Fire damage. Success: Half damage.

Habitat: GrasslandHillMountain

Janduin84

Comments

Posts Quoted:
Reply
Clear All Quotes